It's not fully propagated yet--sorry. It should be fully
available this
morning.
Thanks,
Phillip
> -----Original Message-----
> From: flashcomm-bounces chattyfig.figleaf.com
[mailto:flashcomm-
> bounces chattyfig.figleaf.com] On Behalf Of Cliff Rowley
> Sent: Wednesday, August 16, 2006 12:27 AM
> To: FlashComm Mailing List
> Subject: Re: [FlashComm] OT: two player Sudoku
>
> Very cool Phillip.. but you've asked for it now! My
Mum is a strong
Sodoku
> player and I shall set her onto you =P
>
> That is... if I could find the game It's
not listed in the games menu
> in Windows Live Messenger.
>
> On 8/16/06, Phillip Kerman <lists phillipkerman.com> wrote:
> >
> > I say off topic, because I built this without
FCS/FMS. It runs inside
MSN
> > Messenger--feel free to invite me to a game at
sudoku9000 hotmail.com.
I
> > believe, too, you have to select it via the games
tab in Messenger--it's
> > called "Sudoku Too".
> >
> > It was a very interesting challenge to make a
responsive game under very
> > restrictive limitations: no more than 2 packets a
second passed between
> > players; and each packet had to be under 1500
bytes. Sure does make you
> > long for FCS! I don't want to diss all the other
limitations of working
> > in
> > a chat environment, but believe me, it was
restrictive.
> >
> > There are two modes of play:
> >
> > Cooperative, where both players work on the same
puzzle. This was
> > actually
> > the much harder technical challenge. Mainly
keeping the two boards in
> > synch
> > was tricky.
> >
> > Competitive, where the two players take turns to
complete the board.
You
> > can enter up to 3 cells during your timed turn.
Correct cells are
awarded
> > points... and the player who completes the
majority of a single row,
> > column,
> > and block gets more points.
> >
> >
> > Anyway, I'd be glad to play a game with anyone
and chat about it at the
> > same
> > time. By the way, I don't think I got much
better at playing Sudoku
> > despite
> > working on this project since March. And... I
took out all the cheats
(in
> > there for testing) so I don't have an unfair
advantage.
> >
> > Thanks,
> > Phillip
> >
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