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Thread: RE: SPAM-MED: RE: You tube Streaming.




RE: SPAM-MED: RE: You tube Streaming.
country flaguser name
United States
2008-03-13 03:17:23

Hi,

 

Problem is with the band width. I am testing the application on 26 kbps. I am testing the application on the extreme cases. In local flv playing and high speed connection, the application works perfect. So I thought I will try to smooth the play back in these extreme conditions with parallel buffering. Also sorry for the misunderstanding . I am working on a development board and connection is broadband as in PC. If anybody can help you, please give me your views.

 

Thanks,

Cyril K Thankachan | e-con systems  | ; Chennai.

 

01C8849F.6AA71360" align="left" hspace="12" alt="cid:image001.gif01C7D5E9.15549730" v="_x0000_s1027">e-con Systems, Chennai awarded SILVER Level Partner Status, Microsoft Embedded Silver Partner with MSWEPP

e-conSystems, acknowledged as Windows Embedded Silver Partner by Microsoft,  is an ideal product Development Partner offering services in Embedded Systems Domain. e-con Specializes in 'Productizing Ideas"; and work closely with customers for realizing the concept into a successful product, starting from scratch

 


From: FlashLiteyahoogroups.com [mailto:FlashLiteyahoogroups.com] On Behalf Of Bill Perry
Sent: Tuesday, March 11, 2008 8:20 AM
To: FlashLiteyahoogroups.com
Subject: SPAM-MED: RE: [FlashLite] You tube Streaming.

 

Jesse is correct – the video stream that you’re requesting from YT is meant for desktop viewing.  Additionally the size of the video is much larger than the viewable area on your phone.  Because the actual video x/y size is larger, FL3 has to scale the video to play within the defined area of your video object – thus resulting in slow performance.  

 

Have you tried to just stream a video that was published as 320x240 to play full screen on your device, upload to a test server and stream from there?  Also try smaller video clips that will not play full screen.

 

There are things you’ll need to experiment with:

  • Video size (x/y)
  • Data rate (bitrate)
  • Audio (sampling and stereo/mono)
  • Video object size on stage
  • Buffering
  • Connection (EDGE, 3G, WiFi)

 

 

Best,
Bill

 


From: FlashLiteyahoogroups.com [mailto:FlashLiteyahoogroups.com] On Behalf Of Jesse Warden
Sent: Tuesday, March 11, 2008 9:00 AM
To: FlashLiteyahoogroups.com
Subject: Re: [FlashLite] You tube Streaming.

 

It sounds like the video has a too-high bitrate for your phones connection.  Video should continually play. ; If it does not, it's because it cannot download fast enough.  Doesn't YouTube default to 100k bitrate?

On Wed, Mar 12, 2008 at 5:33 AM, cyril < cyrile-consystems.com">cyrile-consystems.com>; wrote:

 Hey all,

 

 &nbsp; &nbsp; &nbsp; &nbsp;   ; Can any body suggest a method to smoothen the flv play back from youtube?I am using flashlite 3 and action script 2. rite now, I am using a netstream object and a stage videiObject and attaching the vedio to the video component and I did set the buffer time as 1 second. But the video buffers for a second and plays it and then pauses until the next one second buffers. I tried to use two netstream objects and interchange both in a way that one will play while other will download the next 1 second. But I am not able to inter assign and play since flash lite doesn't  directly give access to buffer and while downloading, the second netstream object makes sound, I muted the sound, but still I couldn't make this. I am eagerly looking for you people's reply. Please leave your views and solutions.

 

Thanks,

Cyril K Thankachan | e-con systems&nbsp; |  Chennai.

 

01C8849F.6AA71360" align="left" hspace="12" alt="cid:image001.gif01C7D5E9.15549730" v="_x0000_s1026" v="_x0000_s1026">e-con Systems, Chennai awarded SILVER Level Partner Status, Microsoft Embedded Silver Partner with MSWEPP

e-conSystems, acknowledged as Windows Embedded Silver Partner by Microsoft,  is an ideal product Development Partner offering services in Embedded Systems Domain. e-con Specializes in 'Productizing Ideas"; and work closely with customers for realizing the concept into a successful product, starting from scratch

 

 

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