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Thread: Flash Lite m-Learning




Flash Lite m-Learning
country flaguser name
United States
2008-07-12 11:16:36

I have developed a mobile learning course with Flash Lite. Although I
have tested it on a Nokia S40 phone, I have not been able to test on
any other phones. It is available at www.minutebio.com (titled: Julius
Caesar MinuteBio). Any feedback on the technical end would be greatly
appreciated, feedback on the content is welcomed too.

Thanks,

Jeff

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iphone SDK
country flaguser name
Germany
2008-07-13 08:04:06

There was a mention on a totally unrelated forum the other day about the
iPhone SDK, so I thought I'd take a look.

Technical issues aside, it seems to me that Apple would have to be very
reluctant to allow a flashlite SDK onto the iPhone in competition with their
own homegrown offering.

In terms of flash on a iPhone, there are surely two scenarios

1) Flash in a browser running as a plugin, just doing what a flash plugin
does without really any integration with iPhone features

I don't see a huge deal as to why this couldn't happen, apart from political
issues as a step forward to (2).

2) Flash running native on the iPhone acting as an iPhone application

I really don't see why apple would want this since it would directly compete
with a revenue earning infrastructure that they are building for the iPhone
SDK - not only does that development infrastructure create revenue for Apple
it also promotes Mac sales since you need a modern Mac for that development.

So, are we whistling in the wind for (2) and is (1) a problem since it would
show that technically (2) isn't a problem?

I just feel that it's more a question of intererence with Apples revenue
stream that's keeping Flash off the iPhone, rather than technical issues.

Have I misread the situation?

Paul

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Re: iphone SDK
country flaguser name
United States
2008-07-13 10:04:59

This has been discussed many times.  Those who know what they are talking about have confirmed you can get Flash running on the iPhone.  It won't ever be promoted by Apple, however, as you said from a business reason.  They are selling Mac's and using developers that use Cocoa to do it.  Exact same argument can be used for Java.

On Sun, Jul 13, 2008 at 9:04 AM, Paul Andrews < paulipauland.com">paulipauland.com> wrote:

There was a mention on a totally unrelated forum the other day about the
iPhone SDK, so I thought I'd take a look.

Technical issues aside, it seems to me that Apple would have to be very
reluctant to allow a flashlite SDK onto the iPhone in competition with their
own homegrown offering.

In terms of flash on a iPhone, there are surely two scenarios

1) Flash in a browser running as a plugin, just doing what a flash plugin
does without really any integration with iPhone features

I don't see a huge deal as to why this couldn';t happen, apart from political
issues as a step forward to (2).

2) Flash running native on the iPhone acting as an iPhone application

I really don't see why apple would want this since it would directly compete
with a revenue earning infrastructure that they are building for the iPhone
SDK - not only does that development infrastructure create revenue for Apple
it also promotes Mac sales since you need a modern Mac for that development.

So, are we whistling in the wind for (2) and is (1) a problem since it would
show that technically (2) isn't a problem?

I just feel that it's more a question of intererence with Apples revenue
stream that's keeping Flash off the iPhone, rather than technical issues.

Have I misread the situation?

Paul


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.

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Re: iphone SDK
country flaguser name
Germany
2008-07-13 10:24:15

----- Original Message -----
Sent: Sunday, July 13, 2008 4:04 PM
Subject: Re: [FlashLite] iphone SDK

This has been discussed many times.&nbsp; Those who know what they are talking about have confirmed you can get Flash running on the iPhone.&nbsp; It won't ever be promoted by Apple, however, as you said from a business reason.&nbsp; They are selling Mac's and using developers that use Cocoa to do it.  Exact same argument can be used for Java.
It seemed to me of the earlier discussion seemed to focus on the technical aspects of having Flash on the iPhone, but that looks like the least of the problem. I was hoping I'd read the situation wrong and there was some update on what is (or isn't)&nbsp;happening.
 
Not a good situation.
 
Ah well. Thanks Jesse.
 
Paul
 
(I understand Nokia have a touch sensitive phone planned for later this year - will have to check that out)
 
 
On Sun, Jul 13, 2008 at 9:04 AM, Paul Andrews < paulipauland.com">paulipauland.com> wrote:

There was a mention on a totally unrelated forum the other day about the
iPhone SDK, so I thought I'd take a look.

Technical issues aside, it seems to me that Apple would have to be very
reluctant to allow a flashlite SDK onto the iPhone in competition with their
own homegrown offering.

In terms of flash on a iPhone, there are surely two scenarios

1) Flash in a browser running as a plugin, just doing what a flash plugin
does without really any integration with iPhone features

I don't see a huge deal as to why this couldn't happen, apart from political
issues as a step forward to (2).

2) Flash running native on the iPhone acting as an iPhone application

I really don't see why apple would want this since it would directly compete
with a revenue earning infrastructure that they are building for the iPhone
SDK - not only does that development infrastructure create revenue for Apple
it also promotes Mac sales since you need a modern Mac for that development.

So, are we whistling in the wind for (2) and is (1) a problem since it would
show that technically (2) isn't a problem?

I just feel that it's more a question of interference with Apples revenue
stream that's keeping Flash off the iPhone, rather than technical issues.

Have I misread the situation?

Paul


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