<URL: http://bugs.freeciv.org/Ticket/Display.html?id=17984 > using revision 12030 of freeciv 2.1.0 and rndCiv 0.8.6 http://banjo.actrix.com/code/rndCiv/rndCiv-0.8.6.tar.gz a> install rndCiv, and build a big ruleset... bash$ ./rndCiv.pl -s 180 all run it (aitoggle) and usually between turn 40 to turn 60 it fails... Program received signal SIGSEGV, Segmentation fault. 0x080ffe4a in military_advisor_choose_build (pplayer=0x827a454, pcity=0x8a79770, choice=0x8a7a0a8) at advmilitary.c:740 740 if (!walls && best_unit_type->move_type == LAND_MOVING) { (gdb) bt #0 0x080ffe4a in military_advisor_choose_build (pplayer=0x827a454, pcity=0x8a79770, choice=0x8a7a0a8) at advmilitary.c:740 #1 0x08107077 in ai_manage_cities (pplayer=0x827a454) at aicity.c:1302 #2 0x0810bd5e in ai_do_last_activities (pplayer=0x827a454) at aihand.c:449 #3 0x08051c53 in main_loop () at srv_main.c:692 #4 0x08052439 in srv_main () at srv_main.c:1937 #5 0x0804aa8c in main (argc=3, argv=0xbfc21a84) at civserver.c:256 i run it with these options ./ser -r data/rnd/rnd.serv Jason Dorje Short wrote: > What is best_unit_type set to? i dunno how to find this out, it could be a ruleset error. rndCiv seems to be a good fuzz program to stress test the system. -banjo
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