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Thread: manage.py: error: no such option: -u




manage.py: error: no such option: -u
user name
2006-09-04 06:24:59
Hi,

i am not sure how everyone else does this but here goes.

I have some sample data in xml. so, i converted added the
"insert into
...values(..) " format and placed into the
myapp/sql/myapp.sql

at this pont i wanted to clear the table and add the sample
data.
however, doing:

python manage.py sqlreset myapp > mysql dbname -u
username -p

doesn't work. i get this error: "manage.py: error: no
such option: -u"

my workaround is to do:
python manage.py sqlreset myapp > filename.sql
mysql dbname -u username -p < filename.sql

Is there a fix for this. i would rather skip the temp file
creation
step. 

Thanks

PV


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(PR#20385) Make EFT_EMPIRE_SIZE_STEP optional per-game
user name
2006-09-03 13:38:21
<URL: 
http://bugs.freeciv.org/Ticket/Display.html?id=20385
>

  Hi,

  this patch makes EFT_EMPIRE_SIZE_STEP optional. The
unhappiness
induced by size step is a new addition which wasn't present
in 2.0 and
for me personally, it significantly ruins the gameplay - I
like to build
empires with many tens of cities and with this, that quickly
gets nearly
unplayable without massive luxury rates or spending plenty
of money (and
player time!) making sure a temple is built immediately in
all new
cities.

  One solution would be to clone the ruleset and disable
EFT_EMPIRE_SIZE_STEP there, which is what I originally did,
but that's
something non-hacker players can't/won't do, and it is
quite painful to
maintain that across freeciv updates or if you want to play
over the
network.

Index: server/settings.c
============================================================
=======
--- server/settings.c	(revision 12294)
+++ server/settings.c	(working copy)
 -787,6
+787,15 
               "on the surrounding terrain."),
            NULL, GAME_DEFAULT_NATURALCITYNAMES)
 
+  GEN_BOOL("dynamicsizepenalty",
game.info.dynamic_size_penalty,
+           SSET_RULES_FLEXIBLE, SSET_SOCIOLOGY, SSET_RARE,
SSET_TO_CLIENT,
+           N_("Dynamically raise happiness penalty
based on empire size"),
+           N_("If enabled, the happiness penalty
normally induced when "
+	      "empire reaches given size is further raised
as the empire "
+              "goes on raising the size. The
particular size steps is "
+	      "dependent on ruleset definition of your
current government."),
+           NULL, GAME_DEFAULT_DYNAMICSIZEPENALTY)
+
   /* Meta options: these don't affect the internal rules
of the game, but
    * do affect players.  Also options which only produce
extra server
    * "output" and don't affect the actual
game.
Index: common/packets.def
============================================================
=======
--- common/packets.def	(revision 12294)
+++ common/packets.def	(working copy)
 -450,6
+450,7 
   UINT16 base_incite_cost;
   UINT8 base_tech_cost;
   UINT16 ransom_gold;
+  BOOL dynamic_size_penalty;
 
   UINT8 save_nturns;
   UINT8 save_compress_level;
Index: common/city.c
============================================================
=======
--- common/city.c	(revision 12294)
+++ common/city.c	(working copy)
 -1424,6
+1424,9 
   int basis = get_player_bonus(pplayer,
EFT_EMPIRE_SIZE_BASE);
   int step = get_player_bonus(pplayer,
EFT_EMPIRE_SIZE_STEP);
 
+  if (!game.info.dynamic_size_penalty)
+    step = 0;
+
   if (basis + step <= 0) {
     return content; /* Value of zero means effect is
inactive */
   }
Index: common/packets_gen.c
============================================================
=======
--- common/packets_gen.c	(revision 12294)
+++ common/packets_gen.c	(working copy)
 -3362,7
+3362,7 
 
 #define cmp_packet_game_info_100 cmp_const
 
-BV_DEFINE(packet_game_info_100_fields, 105);
+BV_DEFINE(packet_game_info_100_fields, 106);
 
 static struct packet_game_info
*receive_packet_game_info_100(struct connection *pc, enum
packet_type type)
 {
 -4072,7
+4072,8 
       real_packet->ransom_gold = readin;
     }
   }
-  if (BV_ISSET(fields, 98)) {
+  real_packet->dynamic_size_penalty = BV_ISSET(fields,
98);
+  if (BV_ISSET(fields, 99)) {
     {
       int readin;
     
 -4080,7
+4081,7 
       real_packet->save_nturns = readin;
     }
   }
-  if (BV_ISSET(fields, 99)) {
+  if (BV_ISSET(fields, 100)) {
     {
       int readin;
     
 -4088,10
+4089,10 
       real_packet->save_compress_level = readin;
     }
   }
-  if (BV_ISSET(fields, 100)) {
+  if (BV_ISSET(fields, 101)) {
     dio_get_string(&din, real_packet->start_units,
sizeof(real_packet->start_units));
   }
-  if (BV_ISSET(fields, 101)) {
+  if (BV_ISSET(fields, 102)) {
     {
       int readin;
     
 -4099,7
+4100,7 
       real_packet->num_teams = readin;
     }
   }
-  if (BV_ISSET(fields, 102)) {
+  if (BV_ISSET(fields, 103)) {
     
     {
       int i;
 -4113,7
+4114,7 
       }
     }
   }
-  if (BV_ISSET(fields, 103)) {
+  if (BV_ISSET(fields, 104)) {
     
     for (;;) {
       int i;
 -4129,7
+4130,7 
       }
     }
   }
-  if (BV_ISSET(fields, 104)) {
+  if (BV_ISSET(fields, 105)) {
     
     for (;;) {
       int i;
 -4600,21
+4601,25 
   if(differ) {different++;}
   if(differ) {BV_SET(fields, 97);}
 
+  differ = (old->dynamic_size_penalty !=
real_packet->dynamic_size_penalty);
+  if(differ) {different++;}
+  if(packet->dynamic_size_penalty) {BV_SET(fields, 98);}
+
   differ = (old->save_nturns !=
real_packet->save_nturns);
   if(differ) {different++;}
-  if(differ) {BV_SET(fields, 98);}
+  if(differ) {BV_SET(fields, 99);}
 
   differ = (old->save_compress_level !=
real_packet->save_compress_level);
   if(differ) {different++;}
-  if(differ) {BV_SET(fields, 99);}
+  if(differ) {BV_SET(fields, 100);}
 
   differ = (strcmp(old->start_units,
real_packet->start_units) != 0);
   if(differ) {different++;}
-  if(differ) {BV_SET(fields, 100);}
+  if(differ) {BV_SET(fields, 101);}
 
   differ = (old->num_teams !=
real_packet->num_teams);
   if(differ) {different++;}
-  if(differ) {BV_SET(fields, 101);}
+  if(differ) {BV_SET(fields, 102);}
 
 
     {
 -4630,7
+4635,7 
       }
     }
   if(differ) {different++;}
-  if(differ) {BV_SET(fields, 102);}
+  if(differ) {BV_SET(fields, 103);}
 
 
     {
 -4646,7
+4651,7 
       }
     }
   if(differ) {different++;}
-  if(differ) {BV_SET(fields, 103);}
+  if(differ) {BV_SET(fields, 104);}
 
 
     {
 -4662,7
+4667,7 
       }
     }
   if(differ) {different++;}
-  if(differ) {BV_SET(fields, 104);}
+  if(differ) {BV_SET(fields, 105);}
 
   if (different == 0 && !force_send_of_unchanged) {
     return 0;
 -4946,19
+4951,20 
   if (BV_ISSET(fields, 97)) {
     dio_put_uint16(&dout, real_packet->ransom_gold);
   }
-  if (BV_ISSET(fields, 98)) {
+  /* field 98 is folded into the header */
+  if (BV_ISSET(fields, 99)) {
     dio_put_uint8(&dout, real_packet->save_nturns);
   }
-  if (BV_ISSET(fields, 99)) {
+  if (BV_ISSET(fields, 100)) {
     dio_put_uint8(&dout,
real_packet->save_compress_level);
   }
-  if (BV_ISSET(fields, 100)) {
+  if (BV_ISSET(fields, 101)) {
     dio_put_string(&dout, real_packet->start_units);
   }
-  if (BV_ISSET(fields, 101)) {
+  if (BV_ISSET(fields, 102)) {
     dio_put_uint8(&dout, real_packet->num_teams);
   }
-  if (BV_ISSET(fields, 102)) {
+  if (BV_ISSET(fields, 103)) {
   
     {
       int i;
 -4968,7
+4974,7 
       }
     } 
   }
-  if (BV_ISSET(fields, 103)) {
+  if (BV_ISSET(fields, 104)) {
   
     {
       int i;
 -4984,7
+4990,7 
       dio_put_uint8(&dout, 255);
     } 
   }
-  if (BV_ISSET(fields, 104)) {
+  if (BV_ISSET(fields, 105)) {
   
     {
       int i;
Index: common/packets_gen.h
============================================================
=======
--- common/packets_gen.h	(revision 12294)
+++ common/packets_gen.h	(working copy)
 -198,6
+198,7 
   int base_incite_cost;
   int base_tech_cost;
   int ransom_gold;
+  bool dynamic_size_penalty;
   int save_nturns;
   int save_compress_level;
   char start_units[MAX_LEN_STARTUNIT];
Index: common/game.h
============================================================
=======
--- common/game.h	(revision 12294)
+++ common/game.h	(working copy)
 -252,6
+252,8 
 
 #define GAME_DEFAULT_NATURALCITYNAMES TRUE
 
+#define GAME_DEFAULT_DYNAMICSIZEPENALTY TRUE
+
 #define GAME_DEFAULT_AQUEDUCTLOSS    0
 #define GAME_MIN_AQUEDUCTLOSS        0
 #define GAME_MAX_AQUEDUCTLOSS        100
Index: ai/aicity.c
============================================================
=======
--- ai/aicity.c	(revision 12294)
+++ ai/aicity.c	(working copy)
 -358,8
+358,9 
       if (city_list_size(pplayer->cities) 
 	  > get_player_bonus(pplayer, EFT_EMPIRE_SIZE_BASE)) {
 	if (get_player_bonus(pplayer, EFT_EMPIRE_SIZE_BASE) >
0) {
-	  factor += city_list_size(pplayer->cities) 
-	    / MAX(get_player_bonus(pplayer, EFT_EMPIRE_SIZE_STEP),
1);
+	  factor += city_list_size(pplayer->cities);
+          if (game.info.dynamic_size_penalty)
+	    factor /= MAX(get_player_bonus(pplayer,
EFT_EMPIRE_SIZE_STEP), 1);
 	}
 	factor += 2;
       }
Index: client/gui-gtk-2.0/happiness.c
============================================================
=======
--- client/gui-gtk-2.0/happiness.c	(revision 12294)
+++ client/gui-gtk-2.0/happiness.c	(working copy)
 -234,7
+234,7 
   int penalty = 0;
 
   if (excess > 0) {
-    if (step > 0)
+    if (step > 0 &&
game.info.dynamic_size_penalty)
       penalty = 1 + (excess - 1) / step;
     else
       penalty = 1;
 -245,7
+245,7 
 
   my_snprintf(bptr, nleft,
 	      _("Cities: %d total, %d over threshold of %d
cities.\n"),
-	      cities, excess, basis);
+	      cities, excess, basis,
game.info.dynamic_size_penalty);
   bptr = end_of_strn(bptr, &nleft);
 
   my_snprintf(bptr, nleft, _("%d content before
penalty with "), content);
Index: client/gui-win32/happiness.c
============================================================
=======
--- client/gui-win32/happiness.c	(revision 12294)
+++ client/gui-win32/happiness.c	(working copy)
 -183,7
+183,7 
   int penalty = 0;
 
   if (excess > 0) {
-    if (step > 0)
+    if (step > 0 &&
game.info.dynamic_size_penalty)
       penalty = 1 + (excess - 1) / step;
     else
       penalty = 1;
Index: client/helpdata.c
============================================================
=======
--- client/helpdata.c	(revision 12294)
+++ client/helpdata.c	(working copy)
 -1330,9
+1330,10 
  	              " cities.\n"),
peffect->value);
         break;
       case EFT_EMPIRE_SIZE_STEP:
-        sprintf(buf + strlen(buf), _("* After the
first unhappy citizen "
-                "due to civilization size, for each
%d additional cities, "
-                "another unhappy citizen will
appear.\n"), peffect->value);
+	if (game.info.dynamic_size_penalty)
+          sprintf(buf + strlen(buf), _("* After the
first unhappy citizen "
+                  "due to civilization size, for each
%d additional cities, "
+                  "another unhappy citizen will
appear.\n"), peffect->value);
         break;
       case EFT_MAX_RATES:
         if (peffect->value < 100 &&
game.info.changable_tax) {

-- 
				Petr "Pasky" Baudis
Stuff: http://pasky.or.cz/
Snow falling on Perl. White noise covering line noise.
Hides all the bugs too. -- J. Putnam




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