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Thread: (PR#17772) Rapture growth balancing




(PR#17772) Rapture growth balancing
user name
2006-06-09 20:31:15
<URL: 
http://bugs.freeciv.org/Ticket/Display.html?id=17772
>

Why do you think disabling rapture will help anything? Sure,
rapturing
is powerful, but this goes along with the entire premise of
the
game--growth is power. Even if you remove rapture, you're
still going
to have the growth show down, just in slow motion. I
actually think
civ handled this quite nicely; rapture was kept in check
through
happiness, in that it was virtually impossible to go strait
to
republic and rapture. This happened to have the side effect
that
monarchy was actually used quite a bit.

> This fix is necessary to rebalance the game, because
largepox with rapture
> growth has become a bit too powerful now. You should
not have a space ship
> in BC.
>
> Eventually I wish to set the default for rapture growth
to disabled.
>
>    - Per




(PR#17772) Rapture growth balancing
user name
2006-06-09 21:01:39
<URL: 
http://bugs.freeciv.org/Ticket/Display.html?id=17772
>

On Fri, 9 Jun 2006, Curtis Warren wrote:
> Why do you think disabling rapture will help anything?

It will help make other strategies that the currently
dominant one viable.

See eg http://www.mo1.dk
/blog/freeciv.html

> Sure, rapturing is powerful, but this goes along with
the entire premise 
> of the game--growth is power. Even if you remove
rapture, you're still 
> going to have the growth show down, just in slow
motion.

Of course.

But that is like arguing against making the invincible
Superman unit less 
good, because that just goes along with the entire premise
of the game -- 
you need military units to win, and you are still going to
have military 
units, just more of them ...

> I actually think civ handled this quite nicely; rapture
was kept in 
> check through happiness, in that it was virtually
impossible to go 
> strait to republic and rapture. This happened to have
the side effect 
> that monarchy was actually used quite a bit.

The happiness settings varied depending on the difficulty
setting.

If you think the default happiness settings are bad, please
tell us why 
and how it should be.

   - Per




(PR#17772) Rapture growth balancing
user name
2006-06-09 21:30:21
<URL: 
http://bugs.freeciv.org/Ticket/Display.html?id=17772
>

> On Fri, 9 Jun 2006, Curtis Warren wrote:
> > Why do you think disabling rapture will help
anything?
>
> It will help make other strategies that the currently
dominant one viable.
>
> See eg http://www.mo1.dk
/blog/freeciv.html
What other strategies? The way I see it, disabling rapturing
would
just produce a different dominant strategy to replace the
current one.

> > Sure, rapturing is powerful, but this goes along
with the entire premise
> > of the game--growth is power. Even if you remove
rapture, you're still
> > going to have the growth show down, just in slow
motion.
>
> Of course.
>
> But that is like arguing against making the invincible
Superman unit less
> good, because that just goes along with the entire
premise of the game --
> you need military units to win, and you are still going
to have military
> units, just more of them ...
If lessening the superman unit doesn't do anything other
than make the
game longer, what good is it?

> > I actually think civ handled this quite nicely;
rapture was kept in
> > check through happiness, in that it was virtually
impossible to go
> > strait to republic and rapture. This happened to
have the side effect
> > that monarchy was actually used quite a bit.
>
> The happiness settings varied depending on the
difficulty setting.
>
> If you think the default happiness settings are bad,
please tell us why
> and how it should be.
Strategies in civ2 are somewhat hard to base much off of
gameplay-wise, unfortunately. It's hard to tell if the
smallpox->monarchy->grow/rapture method was a result
of game settings
or simple lack of knowledge of a better strategy.
Unfortunately, it's
hard for me to suggest anything because of this, but I can
say the
best way to play test something is to release it, as that's
really the
only time hidden strategies come out.




(PR#17772) Rapture growth balancing
user name
2006-06-09 22:14:38
<URL: 
http://bugs.freeciv.org/Ticket/Display.html?id=17772
>

On Fri, Jun 09, 2006 at 01:00:13PM -0700, Per I. Mathisen
wrote:
> 
> Eventually I wish to set the default for rapture growth
to disabled.

I'm not at all a fan of that idea.

-mike




(PR#17772) Rapture growth balancing
user name
2006-06-10 13:09:25
<URL: 
http://bugs.freeciv.org/Ticket/Display.html?id=17772
>

On Fri, 9 Jun 2006, Mike Kaufman wrote:
> On Fri, Jun 09, 2006 at 01:00:13PM -0700, Per I.
Mathisen wrote:
>>
>> Eventually I wish to set the default for rapture
growth to disabled.
>
> I'm not at all a fan of that idea.

Care to supply a reason?

   - Per




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