[bcc player-users. Move thread to player-dev.]
Westermeier, Robert wrote:
> I would like to know, if it is possible to compile and
run Helix
> Player for Linux on a MIPS CPU?
Hi,
What kind of MIPS CPU are you referring to? Is it a 32-bit,
64-bit, or
32/16-bit (mips16) CPU?
I don't know if anybody tried that before, but if you look
at
$BUILD_ROOT/umakecf/ directory, you will find:
linux-2.0-libc6-mips-ps2.cf
linux-tivo-mips.cf
So, some work might have been done to port Helix core to
MIPS.
If not, to port Helix Player (excluding RealPlayer) to MIPS
running
Linux, you need to define new SYSTEM_IDs specifying the
compiler and
linker switches for MIPS.
For example, new SYSTEM_IDs can be:
linux-2.6-glibc23-mips32
linux-2.6-glibc23-mips64
linux-2.6-glibc23-mips16e
I'm not sure if there is any other porting needed. One can
always try it
out find out if anything else isn't working.
> In addition, is it possible to compile it for using
framebuffer
I think so, but others are more familiar with it than I am.
> or qt?
Helix Player is GTK+-based. There is very little Qt-specific
code in the
player project.
--
Daniel Yek.
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