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Ryan Hill wrote:
> Zac Medico wrote:
>> implement greedy atoms for the world set. I've been
pondering the
>> idea of making world non-greedy for slots by
default [1], since you
>> can add slot atoms to the world file to pull in any
specific slot(s)
>> that you want.
>
> That would rock. Portage always insisting on pulling
in the highest
> SLOT whether needed or not is one of my biggest
pet-peeves.
Well, you can already use SLOT atoms in your world file if
you don't
want the highest available. Packages that pull in >=foo
are a
different story though. I suppose we can add something like
a
- --upgrade=minimal option that prevents pulling in new
slots if they
aren't required.
Zac
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