Yes, we still need to add q3map2 compile to the scons build
for
ZeroRadiant. That should be pretty trivial with the
architecture already
in place.
As far as installation I've begun a few things, basically
the game
selection dialog will get the addition of a 'configure
games' button.
You'll have to pick some game config and give the paths then
the editor
will copy some files and generate a .game file.
TTimo
Rudolf Polzer wrote:
> On Mon, Dec 17, 2007 at 10:52:06PM -0600, Timothee
Besset wrote:
>
>> Well some of us can still have a good look through
the changes and roll
>> binaries out. Just keep sending them
>>
>
> One thing I am working on is making it finally possible
to cross compile
> q3map2... I am so far that I have a working Makefile to
build q3map2 on
> Linux natively (without scons).
>
> However, it still needs libxml2, glib, libpng and
libmhash - and I
> haven't had the time to cross compile THESE. Also, no
idea how the
> libxml2-config script works when cross compiled...
current state is
> http://emptyset.endoftheinternet.org/~pol
zer/nexuiz/Makefile-q3map2.txt,
> but it even still contains unneeded files (e.g.
libs/mathlib/line.o is
> not used by anything, which I noticed when trying the
Makefile in
> ZeroRadiant and fixing it). Also, I wonder why I need
three different
> sets of CFLAGS... I tried merging them, but then it
failed to build.
> Probably because of different .h files of the same
name.
>
> BTW, not all files the q3map2 compile needs are
contained in ZeroRadiant
> (like libjpeg), and apparently the install script of
ZeroRadiant doesn't
> work yet. Also, scons doesn't build q3map2 yet...
>
> Best regards
>
> Rudolf Polzer
>
>
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