My SYSTEM_ID is win32-i386-vc6. But my point is that
UmakefilKitdll is
always doing
safe_execfile('UmakefilKit_common')
safe_execfile('UmakefilKit_common_unix')
There is no condition before UmakefilKit_common_unix to
check what platform
the system is......there should be right?
In UmakefilKit_common_unix I changed
project.AddSourceObjects(os.path.join(project.src_root_path,
"common",
"system",
project.output_dir,
"syslib.a"),
os.path.join(project.src_root_path,
"common", "runtime",
project.output_dir,
"runtlib.a"),
os.path.join(project.src_root_path,
"common", "container",
project.output_dir,
"contlib.a"))
To
project.AddSourceObjects(os.path.join(project.src_root_path,
"common",
"system",
project.output_dir,
"syslib.lib"),
os.path.join(project.src_root_path,
"common", "runtime",
project.output_dir,
"runtlib.lib"),
os.path.join(project.src_root_path,
"common", "container",
project.output_dir,
"contlib.lib"))
Then it build fine.............but this is just a hack, I
think there needs
to be modifications to the Umakefilkitdll file to no always
execute
UmakefilKit_common_unix and execute
UmakefilKit_common_win32.
-stan
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