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List Info
Thread: Trouble-shooting hxurl.o and video problem on FC5
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| Trouble-shooting hxurl.o and video
problem on FC5 |

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2006-05-27 06:44:34 |
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I'm having a problem with playing video with embedded Real Player that I
built locally out of hxclient_1_4_3_neptunex branch - only the
logo showed for "one and a half" "screen" and then it
froze. The released official rpm doesn't exhibit this problem. So, there
is a difference between my build environment or the the source code that
I sync-ed to from CVS and those on the official build machines.
I first identified that realplay.bin is the culprit. Then, I
further narrowed it down to utillib.a. From there, I further
narrowed it down to hxurl.o (compiled from
common/util/hxurl.cpp). If I replace hxurl.o extracted and use
it in place of the object file in my local build tree, I can manually
produce a binary that works.
I found that the official build machine is using:
build options: buildram_build, release, ribosome,
checkout_bytime
But my local build is using only:
build options: release
The compiler command lines are identical between the two:
g++ -pipe -Wall -Wreturn-type -Wno-non-virtual-dtor -fno-exceptions
--permissive -fno-rtti -Wno-ctor-dtor-privacy -march=pentium
-mcpu=pentium -O2 -I../../common/runtime/pub
-I/usr/X11R6/include -Ipub/platform/unix -I../include -I../container/pub
-I../dbgtool/pub -I../system/pub -I../fileio/pub -I../runtime/pub -I./pub
-I. -include rel/common_util_ribodefs.h -fPIC -DPIC -o rel/obj/hxurl.o -c
hxurl.cpp
I am looking for an easier approach to move forward from here. Would
someone share your experience how you would proceed from here?
Thank you.
--
Daniel Yek
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| Trouble-shooting hxurl.o and video
problem on FC5 |

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2006-05-30 18:52:01 |
Daniel Yek wrote:
> Hi,
>
> I'm having a problem with playing video with embedded
Real Player that I
> built locally out of hxclient_1_4_3_neptunex branch -
only the logo
> showed for "one and a half"
"screen" and then it froze. The released
> official rpm doesn't exhibit this problem. So, there
is a difference
> between my build environment or the the source code
that I sync-ed to
> from CVS and those on the official build machines.
>
> I first identified that realplay.bin is the culprit.
Then, I further
> narrowed it down to utillib.a. From there, I further
narrowed it down to
> hxurl.o (compiled from common/util/hxurl.cpp). If I
replace hxurl.o
> extracted and use it in place of the object file in my
local build tree,
> I can manually produce a binary that works.
>
> I found that the official build machine is using:
> build options: buildram_build, release, ribosome,
checkout_bytime
>
> But my local build is using only:
> build options: release
>
> The compiler command lines are identical between the
two:
> g++ -pipe -Wall -Wreturn-type -Wno-non-virtual-dtor
-fno-exceptions
> --permissive -fno-rtti -Wno-ctor-dtor-privacy
-march=pentium
> -mcpu=pentium -O2 -I../../common/runtime/pub
-I/usr/X11R6/include
> -Ipub/platform/unix -I../include -I../container/pub
-I../dbgtool/pub
> -I../system/pub -I../fileio/pub -I../runtime/pub
-I./pub -I. -include
> rel/common_util_ribodefs.h -fPIC -DPIC -o
rel/obj/hxurl.o -c hxurl.cpp
Is your version of GCC and associated libs identical to the
build farms?
Do debug builds work for you?
Does the non-embedded player have any problems for you?
--greg.
>
>
> I am looking for an easier approach to move forward
from here. Would
> someone share your experience how you would proceed
from here?
>
> Thank you.
>
>
>
>
>
------------------------------------------------------------
------------
>
> _______________________________________________
> Player-dev mailing list
> Player-dev helixcommunity.org
> http://lists.helixcommunity.org/mailman/listinfo/play
er-dev
_______________________________________________
Player-dev mailing list
Player-dev helixcommunity.org
http://lists.helixcommunity.org/mailman/listinfo/play
er-dev
|
|
| Trouble-shooting hxurl.o and video
problem on FC5 |

|
2006-05-30 18:52:01 |
Daniel Yek wrote:
> Hi,
>
> I'm having a problem with playing video with embedded
Real Player that I
> built locally out of hxclient_1_4_3_neptunex branch -
only the logo
> showed for "one and a half"
"screen" and then it froze. The released
> official rpm doesn't exhibit this problem. So, there
is a difference
> between my build environment or the the source code
that I sync-ed to
> from CVS and those on the official build machines.
>
> I first identified that realplay.bin is the culprit.
Then, I further
> narrowed it down to utillib.a. From there, I further
narrowed it down to
> hxurl.o (compiled from common/util/hxurl.cpp). If I
replace hxurl.o
> extracted and use it in place of the object file in my
local build tree,
> I can manually produce a binary that works.
>
> I found that the official build machine is using:
> build options: buildram_build, release, ribosome,
checkout_bytime
>
> But my local build is using only:
> build options: release
>
> The compiler command lines are identical between the
two:
> g++ -pipe -Wall -Wreturn-type -Wno-non-virtual-dtor
-fno-exceptions
> --permissive -fno-rtti -Wno-ctor-dtor-privacy
-march=pentium
> -mcpu=pentium -O2 -I../../common/runtime/pub
-I/usr/X11R6/include
> -Ipub/platform/unix -I../include -I../container/pub
-I../dbgtool/pub
> -I../system/pub -I../fileio/pub -I../runtime/pub
-I./pub -I. -include
> rel/common_util_ribodefs.h -fPIC -DPIC -o
rel/obj/hxurl.o -c hxurl.cpp
Is your version of GCC and associated libs identical to the
build farms?
Do debug builds work for you?
Does the non-embedded player have any problems for you?
--greg.
>
>
> I am looking for an easier approach to move forward
from here. Would
> someone share your experience how you would proceed
from here?
>
> Thank you.
>
>
>
>
>
------------------------------------------------------------
------------
>
> _______________________________________________
> Player-dev mailing list
> Player-dev helixcommunity.org
> http://lists.helixcommunity.org/mailman/listinfo/play
er-dev
_______________________________________________
Player-dev mailing list
Player-dev helixcommunity.org
http://lists.helixcommunity.org/mailman/listinfo/play
er-dev
|
|
| Trouble-shooting hxurl.o and video
problem on FC5 |

|
2006-05-31 00:17:24 |
At 11:52 AM 5/30/2006, Greg Wright wrote:
>>I'm having a problem with playing video with
embedded Real Player that I
>>built locally out of hxclient_1_4_3_neptunex branch
- only the logo
>>showed for "one and a half"
"screen" and then it froze.
...snip...
>Is your version of GCC and associated libs identical to
the build farms?
Nope. Build farm is using GCC 3.2. I'm using GCC 3.4.2 on
FC3 and 4.1 on FC5.
>Do debug builds work for you?
No. This happens to both release and debug builds.
>Does the non-embedded player have any problems for you?
I'll have to check on this for sure.
I was checking if there is an easier approach. I'll find
out more.
Thanks.
--
Daniel Yek
_______________________________________________
Player-dev mailing list
Player-dev helixcommunity.org
http://lists.helixcommunity.org/mailman/listinfo/play
er-dev
|
|
| Trouble-shooting hxurl.o and video
problem on FC5 |

|
2006-05-31 00:17:24 |
At 11:52 AM 5/30/2006, Greg Wright wrote:
>>I'm having a problem with playing video with
embedded Real Player that I
>>built locally out of hxclient_1_4_3_neptunex branch
- only the logo
>>showed for "one and a half"
"screen" and then it froze.
...snip...
>Is your version of GCC and associated libs identical to
the build farms?
Nope. Build farm is using GCC 3.2. I'm using GCC 3.4.2 on
FC3 and 4.1 on FC5.
>Do debug builds work for you?
No. This happens to both release and debug builds.
>Does the non-embedded player have any problems for you?
I'll have to check on this for sure.
I was checking if there is an easier approach. I'll find
out more.
Thanks.
--
Daniel Yek
_______________________________________________
Player-dev mailing list
Player-dev helixcommunity.org
http://lists.helixcommunity.org/mailman/listinfo/play
er-dev
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