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Thread: building splay that plays mpg4 or rm files




building splay that plays mpg4 or rm files
user name
2006-06-02 15:10:24
I just finished a debug helix.bif/splay/-all-defines
build locally. It built with no problems, and I 
was able to play .mp3 and .rm (audio and video)
files with no problem.

Stan: please try a clean build and see if
this works for you.

Eric

> -----Original Message-----
> From: Henry Ping [mailto:pingreal.com] 
> Sent: Friday, June 02, 2006 10:59 AM
> To: 'Stanley Kao'; angus.huangalum.mit.edu; ehychereal.com;

> Helix-client-devhelixcommunity.org; Player-devhelixcommunity.org
> Subject: RE: building splay that plays mpg4 or rm files
> 
> This has been fixed and dist. libs have been updated.
You 
> should be able to successfully build splay w/ 
> helix-client-all-defines from helix.bif. I am able to
play 
> mp3 successfully with the debug splay.
>  
> The problem has to do with invalid dist. lib:
rmcomlib.lib, 
> there were multiple modules output the same 
> target(rmcomlib.lib), it confused the build system to 
> distribute the wrong one.
>  
> -->Henry
> 
> 
> ________________________________
> 
> 	From: Stanley Kao [mailto:aircow33hotmail.com] 
> 	Sent: Thursday, June 01, 2006 12:17 PM
> 	To: pingreal.com; angus.huangalum.mit.edu; 
> ehychereal.com; Helix-client-devhelixcommunity.org; 
> Player-devhelixcommunity.org
> 	Subject: RE: building splay that plays mpg4 or rm
files
> 	
> 	
> 
> 	Henry we are using VC7.   Our target is splay, and 
> profile is helix-client-all-defines.   
> 	
> 	with eric's checkin it get further now, but now it 
> errors out in another place
> 
> 	 
> 
> 	C:\Program Files\Microsoft
SDK\include\WinNT.h(104) : 
> warning C4005: 'POINTER_64' : macro redefinition
> 	        c:\Helix\common\include\hxbastsd.h(83) :
see 
> previous definition of 'POINTER_64'
> 	        python C:\Helix\build\bin\pylink 
> -basefile:..\..\..\debug\rebase.lst 
> -basediratatype\rm\fileformat /base:0x60000000 /DLL
/NOLOGO 
> /MACHINE:i3
> 	86 /SUBSYSTEM:windows /debug
/LIBPATH:"C:\Program 
> Files\Microsoft SDK\lib"
/IMPLIBbg32\rmfformat.lib 
> /DEF:rmfformat.def /INCREMENTAL:no /OUTbg32\r
> 	mfformat.dll dbg32\obj\platform\win\rmffplin.res 
> dbg32\obj\plugin.obj dbg32\obj\guids.obj  
> c:\Helix\datatype_dist\rm\fileformat\rmfflib.lib
c:\Helix\d
> 	atatype_dist\rm\common\rmcomlib.lib 
>
c:\Helix\datatype_dist\rm\audio\common\racomlib.lib 
>
c:\Helix\datatype_dist\rm\video\payload\rvpyldlib.lib
..\..\..
> 
> 	 
> 
> 	LINK : warning LNK4098: defaultlib 'MSVCRT'
conflicts 
> with use of other libs; use /NODEFAULTLIB:library
> 	rmfflib.lib(rmvsrc.obj) : error LNK2019: unresolved 
> external symbol "public: virtual long __stdcall 
> CStreamInfo::QueueTypeSpecificInfo(class CBigByteG
> 	rowingQueue *)" 
> (?QueueTypeSpecificInfoCStreamInfoUAGJPAVCBigByteGrowingQue
> ueZ) referenced in function "private: virtual
long 
> __stdcall CRMViewS
> 	ource::CreateInfoBuffer(struct IHXBuffer *
&)" 
> (?CreateInfoBufferCRMViewSourceEAGJAAPAUIHXBufferZ)
> 	rmfflib.lib(rmvsrc.obj) : error LNK2019: unresolved 
> external symbol "public: virtual long __stdcall 
> CStreamInfo::AttachFileHeader(struct IHXValues
*)"
> 	(?AttachFileHeaderCStreamInfoUAGJPAUIHXValuesZ) 
> referenced in function "private: virtual long
__stdcall 
> CRMViewSource::CreateI
> 
> 	 
> 
> 	 
> 
> 	BTW I noticed that you guys post nightly build
binaries 
> on your website of trunk.  What is the target, and the 
> profile used to make those builds?  And it seems to be
only 
> for linux only, and not for VC7.   So no one is really
making 
> sure stuff builds for VC7 on the trunk is that a
correct asssumption?
> 
> 	 
> 
> 	-stan
> 
> 		
> ________________________________
> 
> 		From: "Henry Ping" <pingreal.com>
> 		To: angus.huangalum.mit.edu, "'Stanley
Kao'" 
> <aircow33hotmail.com>, ehychereal.com,

> Helix-client-devhelixcommunity.org, Player-devhelixcommunity.org
> 		Subject: RE: building splay that plays mpg4 or rm
files
> 		Date: Thu, 1 Jun 2006 12:09:43 -0700
> 		
> 		
> 		If you're using HEAD, then you need to use VC7 
> on Windows.
> 		 
> 		Windows is our primiary platform, so it should 
> build. On the other hand, there are many combination
from 
> target + profile and we are not able to cover each of
them, 
> but we can help you to solve them.
> 		 
> 		Please send us the specific errors you are having.
> 		 
> 		-->Henry
> 
> ________________________________
> 
> 			From: Angus Huang [mailto:ahuang13hotmail.com] 
> 			Sent: Thursday, June 01, 2006 12:01 PM
> 			To: Henry Ping; 'Stanley Kao'; 
> ehychereal.com; Helix-client-devhelixcommunity.org; 
> Player-devhelixcommunity.org
> 			Subject: building splay that plays mpg4 
> or rm files
> 			
> 			
> 			Henry/Eric, 
> 			
> 			Should this build on Windows, or has it 
> only been tested on Linux? I am building on Windows and
am 
> still running into many build errors.
> 			
> 			Thanks, 
> 			
> 			- Angus
> 			
> 			
> 
> ________________________________
> 
> 				From: pingreal.com
> 				To: aircow33hotmail.com; 
> ehychereal.com; Helix-client-devhelixcommunity.org; 
> Player-devhelixcommunity.org
> 				Date: Thu, 1 Jun 2006 11:09:34 -0700
> 				CC: 
> 				Subject: [Player-dev] RE: 
> [Helix-client-dev] building splay that plays mpg4 or rm
files
> 				
> 				
> 				Eric is out of office today, he 
> checked in the fix yesterday and kicked off a new build
to 
> update the distribution binaries. 
> 				 
> 				You can try to build it again.
> 				 
> 				-->Henry
> 
> 
> ________________________________
> 
> 					From: 
> helix-client-dev-bounceshelixcommunity.org 
> [mailto:helix-client-dev-bounceshelixcommunity.org] On 
> Behalf Of Stanley Kao
> 					Sent: Thursday, June 
> 01, 2006 10:58 AM
> 					To: ehychereal.com; 
> Helix-client-devhelixcommunity.org; Player-devhelixcommunity.org
> 					Subject: RE: 
> [Helix-client-dev] building splay that plays mpg4 or rm
files
> 					
> 					
> 
> 					Hi Eric,
> 
> 					Did common-dev approve 
> and checked in your fix yet?   Please let me know when
this 
> check-in is done.  BTW are you able to build a splay on
the 
> trunk that plays back mpeg4 or rm files?
> 
> 					-stan
> 					
> 					
> 
> 						
> ________________________________
> 
> 						From:  "Eric 
> Hyche" <ehychereal.com>
> 						Reply-To:  
> ehychereal.com
> 						To:  "'Stanley 
> Kao'" <aircow33hotmail.com>, 
> Helix-client-devhelixcommunity.org, Player-devhelixcommunity.org
> 						Subject:  RE: 
> [Helix-client-dev] building splay that plays mpg4 or rm
files
> 						Date:  Tue, 30 
> May 2006 12:09:03 -0400
> 						>
> 						>Stan,
> 						>
> 						>I have 
> submitted a fix to common-dev to fix the build
> 						>buster on the 
> HEAD when you try a debug build of
> 						
> >helix.bif/splay/-all-defines. Once this is done,
> 						>then you 
> should be able to do a debug build and
> 						>figure out 
> where your splay is going wrong.
> 						>
> 						>I'll let you 
> know when this fix is checked in.
> 						>
> 						>Eric
> 						>
> 						> > 
> -----Original Message-----
> 						> > From: 
> helix-client-dev-bounceshelixcommunity.org
> 						> > 
> [mailto:helix-client-dev-bounceshelixcommunity.org] On
> 						> > Behalf Of 
> Stanley Kao
> 						> > Sent: 
> Friday, May 26, 2006 4:26 PM
> 						> > To: 
> Helix-client-devhelixcommunity.org; Player-devhelixcommunity.org
> 						> > Subject: 
> [Helix-client-dev] building splay that plays mpg4 or rm
files
> 						> >
> 						> > Hello,
> 						> >
> 						> > I've been 
> posting on this list about problems getting a
> 						> > working 
> splay that plays mp4 or rm files on helix.bif and
> 						> > getting no 
> reponse other than from erik hodge.   He is on
> 						> > vacation 
> until monday.  He's been able to replicate this
> 						> > issue, and 
> told me to ping someone on the codec team.  But
> 						> > I've gotten 
> no replies.   Has anyone been able to build splay
> 						> > for video 
> playback on helix.bif?  I've been blocked on this
> 						> > for about 2 
> weeks now, and it is really frustrating.   For
> 						> > helix when 
> people check things in what is the minimum builds
> 						> > that they 
> run to make sure their check-in dont break the
> 						> > build.   I 
> would assume building splay in debug, release mode
> 						> > would be 
> the basic right?
> 						> >
> 						> > -stan
> 						> >
> 						>
> 						
> 
> 
> ________________________________
> 
> 			Crush! Zap! Destroy! Junk e-mail 
> trembles before the might of Windows Live(tm) Mail
beta. 
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> 
> 
> 


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