https://bugs.helixcommunity.org/show_bug.cgi?id=7327
umakanth created:
Priority: TRIAGE
Operating System: Windows XP
AssignedTo: umakanth
QAContact: umakanth
Summary: Player's active (saved) buffer is lost
when connection t
o server is lost
Severity: S2
Status: NEW
Hardware: PC
Version: 10.1.0.3870
Tracker: Superbuffer
Project: player
Target Milestone: not determined
For live streams, in the scenario where there is an active
buffer of cached content and the
connection to the streaming server is lost (due to a
disconnect forced by the server), the buffer is
lost.
Consider the use-case where an user is viewing a live-feed,
pauses playback and leaves the computer.
While the user is away, there is a disconnect forced by the
server and the user comes back expecting
cached content but failing to find any.
Per DEV, the player treats a disconnect as a STOP command
and hence or otherwise, effectively kills
the buffer.
This hasn't been called out in the spec but i believe the
buffer shouldn't be lost when the server
disconnects the player. The active buffer should be
available till the user hits the STOP button or
exits the player.
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