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List Info
Thread: There's progress on SyncML -- all "green" edition
|
|
| There's progress on SyncML -- all
"green" edition |

|
2006-10-29 13:23:20 |
Hi,
this is a reply to my very first posting to this mailing
list. Dating
June 2004, see below.
The reason for this bit of history look-back:
After the latest checkins I just run the tests of the SyncML
conformance
suite.
And we passed all 37 tests!
See http
://wiki.horde.org/SyncMLConformanceTestSuite
So we got a complete implementation of the SyncML protocol
now!
Having all tests "green" I decided to give the
version number a bit of a
bump: from 0.0.5 alpha to 0.6.0 beta.
Thanks to everyone for support and encouragement!
The gory details:
1) Running the tests of the conformance suite is not as
smooth as one
could hope for: for some tests the database has to be
cleaned before
running individual tests. Some tests don't close the session
so you have
to manual remove session data. Also once any test fails, the
session is
not closed as well and so all subsequent test fail too: the
suite
wonders why the server doesn't asks for authorization...
2) There's one protocol element that's not yet implemented:
data items
that are bigger than the maximum allowed size of a single
message can't
be sent by the server: the "split one data into
multiple messages" is
not implemented yet. so if you have a vcard entry with a 16k
text in it,
you can't sync it when your phone only allows messages of up
to 10k.
3) The biggest issue of all: having the SyncML protocol
working does not
guarantee that the horde applications really accept the data
in the
correct way. Things like recurring events, all day events
and such are
still not working perfectly. For this we very much need
debug data
provided by you so we can fix it. Different phones use
different formats...
4) There's also no collision handling yet. Current policy is
"client wins".
5) lots of cool extra features come to mind...
Cheers,
Karsten
Karsten wrote on 29.06.2004 08:39:
> Hi there,
>
> development on SyncML for Horde seems to have slowed
down.
>
> But I can't wait to see my beloved P900 phone syncing
with my even more
> beloved horde installation. So the open source
principle: "If it's not
> working, don't complain: just fix it" applies. (Or
as Chuck would say:
> "Patch?" )
> Thus I downloaded the Syncml spec and started jumping
into the code.
>
> Reading the mailing list archive I was under the
impression that it just
> needed a bit of fine tuning to get it working with the
P900. Well, it turned
> out there's still a lot to be done. The code contained
quite a few syntax
> errors (usage of $var instead of $this->var) or
outdated horde api usage
> (expecting datatree to return false on nonexistend
objects). And it didn't
> have any reasonable synchronisation logic at the
moment.
>
> So I spent some time figuring out what's going on and
fixing the bugs.
> Execution flow is rather obsucre due to the XML event
driven architecture.
> You realise the advantages of strict typing (at least
of objects) when it
> comes to stuff like this.
>
> Anyhow, there's progress: by now the phone connects
successfully to the
> server, sends some data which get added to kronolith
and then receives some
> data from the server and adds these events to the
phone's calendar.
>
> It breaks down in the next step, where the phone sends
the primary keys
> (LocURIs) of the new data back to the server using the
MAP command. And
> it's still no real sync so events get duplicated all
the time.
>
> My roadmap from here is:
>
> 1) Get the syntax right: Implement Map command and
other stuff so the full
> synchronisation protocol cycle is supported.
> 2) Get the semantics right: make it a real
synchronisation rather than just
> throw around and duplicate data.
> 3) support NAG, Mnemo and (hopefully) Turba.
> 4) Other stuff:
> a) code cleanup, error checking
> b) get support for additional syncs (currently I'm
only doing Slow
> and TwoWay).
> c) Real use of DevInf.
> d) check with multisync and other sync implmenetion
wether it works
> there as well.
>
> By now I have modified most of the files. I'll provide
a patch as soon as 1)
> or maybe even 1) and 2) is done. If anybody is really
eager to work on it
> now, I can of course sent a tarball with my current
code. However there are
> still lots of changes going on and at the moment and
it's guaranteed to mess
> up your events on both the phone and the server.
>
> Cheers
> Karsten
>
--
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ties/#sync
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|
|
| There's progress on SyncML -- all
"green" edition |

|
2006-10-29 13:42:01 |
Zitat von Karsten Fourmont <fourmont gmx.de>:
> After the latest checkins I just run the tests of the
SyncML
> conformance suite.
>
> And we passed all 37 tests!
Cool, congratulations and thanks for the hard work!
Jan.
--
Do you need professional PHP or Horde consulting?
http://horde.org/consult
ing/
--
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|
|
| There's progress on SyncML -- all
"green" edition |

|
2006-10-29 16:48:21 |
That's really great news Karsten Many
thanks to you and the Horde
team for all the work that has gone into this !
Andy.
Karsten Fourmont wrote:
> Hi,
>
> this is a reply to my very first posting to this
mailing list. Dating
> June 2004, see below.
>
> The reason for this bit of history look-back:
>
> After the latest checkins I just run the tests of the
SyncML
> conformance suite.
>
> And we passed all 37 tests!
>
> See http
://wiki.horde.org/SyncMLConformanceTestSuite
>
> So we got a complete implementation of the SyncML
protocol now!
>
> Having all tests "green" I decided to give
the version number a bit of
> a bump: from 0.0.5 alpha to 0.6.0 beta.
>
> Thanks to everyone for support and encouragement!
>
> The gory details:
>
> 1) Running the tests of the conformance suite is not as
smooth as one
> could hope for: for some tests the database has to be
cleaned before
> running individual tests. Some tests don't close the
session so you
> have to manual remove session data. Also once any test
fails, the
> session is not closed as well and so all subsequent
test fail too: the
> suite wonders why the server doesn't asks for
authorization...
>
> 2) There's one protocol element that's not yet
implemented: data items
> that are bigger than the maximum allowed size of a
single message
> can't be sent by the server: the "split one data
into multiple
> messages" is not implemented yet. so if you have a
vcard entry with a
> 16k text in it, you can't sync it when your phone only
allows messages
> of up to 10k.
>
> 3) The biggest issue of all: having the SyncML protocol
working does
> not guarantee that the horde applications really accept
the data in
> the correct way. Things like recurring events, all day
events and such
> are still not working perfectly. For this we very much
need debug data
> provided by you so we can fix it. Different phones use
different
> formats...
>
> 4) There's also no collision handling yet. Current
policy is "client
> wins".
>
> 5) lots of cool extra features come to mind...
>
> Cheers,
> Karsten
>
>
> Karsten wrote on 29.06.2004 08:39:
>> Hi there,
>>
>> development on SyncML for Horde seems to have
slowed down.
>>
>> But I can't wait to see my beloved P900 phone
syncing with my even more
>> beloved horde installation. So the open source
principle: "If it's not
>> working, don't complain: just fix it" applies.
(Or as Chuck would say:
>> "Patch?" ) Thus I
downloaded the Syncml spec and started jumping
>> into the code.
>>
>> Reading the mailing list archive I was under the
impression that it just
>> needed a bit of fine tuning to get it working with
the P900. Well, it
>> turned
>> out there's still a lot to be done. The code
contained quite a few
>> syntax
>> errors (usage of $var instead of $this->var) or
outdated horde api usage
>> (expecting datatree to return false on nonexistend
objects). And it
>> didn't
>> have any reasonable synchronisation logic at the
moment.
>>
>> So I spent some time figuring out what's going on
and fixing the bugs.
>> Execution flow is rather obsucre due to the XML
event driven
>> architecture.
>> You realise the advantages of strict typing (at
least of objects)
>> when it
>> comes to stuff like this.
>>
>> Anyhow, there's progress: by now the phone connects
successfully to the
>> server, sends some data which get added to
kronolith and then
>> receives some
>> data from the server and adds these events to the
phone's calendar.
>>
>> It breaks down in the next step, where the phone
sends the primary keys
>> (LocURIs) of the new data back to the server using
the MAP command. And
>> it's still no real sync so events get duplicated
all the time.
>>
>> My roadmap from here is:
>>
>> 1) Get the syntax right: Implement Map command and
other stuff so the
>> full
>> synchronisation protocol cycle is supported.
>> 2) Get the semantics right: make it a real
synchronisation rather
>> than just
>> throw around and duplicate data.
>> 3) support NAG, Mnemo and (hopefully) Turba.
>> 4) Other stuff:
>> a) code cleanup, error checking
>> b) get support for additional syncs (currently
I'm only doing Slow
>> and TwoWay).
>> c) Real use of DevInf.
>> d) check with multisync and other sync
implmenetion wether it works
>> there as well.
>>
>> By now I have modified most of the files. I'll
provide a patch as
>> soon as 1)
>> or maybe even 1) and 2) is done. If anybody is
really eager to work
>> on it
>> now, I can of course sent a tarball with my current
code. However
>> there are
>> still lots of changes going on and at the moment
and it's guaranteed
>> to mess
>> up your events on both the phone and the server.
>>
>> Cheers
>> Karsten
>>
>
--
sync mailing list - Join the hunt: http://horde.org/boun
ties/#sync
Frequently Asked Questions: http://horde.org/faq/
To unsubscribe, mail: sync-unsubscribe lists.horde.org
|
|
| There's progress on SyncML -- all
"green" edition |

|
2006-10-29 17:21:28 |
Quoting Karsten Fourmont <fourmont gmx.de>:
> this is a reply to my very first posting to this
mailing list.
> Dating June 2004, see below.
>
> The reason for this bit of history look-back:
>
> After the latest checkins I just run the tests of the
SyncML
> conformance suite.
>
> And we passed all 37 tests!
That's awesome! Thanks for all of your work on this.
-chuck
--
"we are plastered to the windshield of the bus that is
time." - Chris
--
sync mailing list - Join the hunt: http://horde.org/boun
ties/#sync
Frequently Asked Questions: http://horde.org/faq/
To unsubscribe, mail: sync-unsubscribe lists.horde.org
|
|
| There's progress on SyncML -- all
"green" edition |

|
2006-10-29 22:43:28 |
Hi Karsten,
This is the best news I heard in weeks!
Great work and many thanks for it.
Han.
Quoting Karsten Fourmont <fourmont gmx.de>:
> Hi,
>
> this is a reply to my very first posting to this
mailing list.
> Dating June 2004, see below.
>
> The reason for this bit of history look-back:
>
> After the latest checkins I just run the tests of the
SyncML
> conformance suite.
>
> And we passed all 37 tests!
>
> See http
://wiki.horde.org/SyncMLConformanceTestSuite
>
> So we got a complete implementation of the SyncML
protocol now!
>
> Having all tests "green" I decided to give
the version number a bit
> of a bump: from 0.0.5 alpha to 0.6.0 beta.
>
> Thanks to everyone for support and encouragement!
>
> The gory details:
>
> 1) Running the tests of the conformance suite is not as
smooth as
> one could hope for: for some tests the database has to
be cleaned
> before running individual tests. Some tests don't close
the session
> so you have to manual remove session data. Also once
any test fails,
> the session is not closed as well and so all subsequent
test fail
> too: the suite wonders why the server doesn't asks for
> authorization...
>
> 2) There's one protocol element that's not yet
implemented: data
> items that are bigger than the maximum allowed size of
a single
> message can't be sent by the server: the "split
one data into
> multiple messages" is not implemented yet. so if
you have a vcard
> entry with a 16k text in it, you can't sync it when
your phone only
> allows messages of up to 10k.
>
> 3) The biggest issue of all: having the SyncML protocol
working does
> not guarantee that the horde applications really accept
the data in
> the correct way. Things like recurring events, all day
events and
> such are still not working perfectly. For this we very
much need
> debug data provided by you so we can fix it. Different
phones use
> different formats...
>
> 4) There's also no collision handling yet. Current
policy is "client wins".
>
> 5) lots of cool extra features come to mind...
>
> Cheers,
> Karsten
>
>
> Karsten wrote on 29.06.2004 08:39:
>> Hi there,
>>
>> development on SyncML for Horde seems to have
slowed down.
>>
>> But I can't wait to see my beloved P900 phone
syncing with my even more
>> beloved horde installation. So the open source
principle: "If it's not
>> working, don't complain: just fix it" applies.
(Or as Chuck would say:
>> "Patch?" ) Thus I
downloaded the Syncml spec and started jumping
>> into the code.
>>
>> Reading the mailing list archive I was under the
impression that it just
>> needed a bit of fine tuning to get it working with
the P900. Well, it turned
>> out there's still a lot to be done. The code
contained quite a few syntax
>> errors (usage of $var instead of $this->var) or
outdated horde api usage
>> (expecting datatree to return false on nonexistend
objects). And it didn't
>> have any reasonable synchronisation logic at the
moment.
>>
>> So I spent some time figuring out what's going on
and fixing the bugs.
>> Execution flow is rather obsucre due to the XML
event driven architecture.
>> You realise the advantages of strict typing (at
least of objects) when it
>> comes to stuff like this.
>>
>> Anyhow, there's progress: by now the phone connects
successfully to the
>> server, sends some data which get added to
kronolith and then receives some
>> data from the server and adds these events to the
phone's calendar.
>>
>> It breaks down in the next step, where the phone
sends the primary keys
>> (LocURIs) of the new data back to the server using
the MAP command. And
>> it's still no real sync so events get duplicated
all the time.
>>
>> My roadmap from here is:
>>
>> 1) Get the syntax right: Implement Map command and
other stuff so the full
>> synchronisation protocol cycle is supported.
>> 2) Get the semantics right: make it a real
synchronisation rather than just
>> throw around and duplicate data.
>> 3) support NAG, Mnemo and (hopefully) Turba.
>> 4) Other stuff:
>> a) code cleanup, error checking
>> b) get support for additional syncs (currently
I'm only doing Slow
>> and TwoWay).
>> c) Real use of DevInf.
>> d) check with multisync and other sync
implmenetion wether it works
>> there as well.
>>
>> By now I have modified most of the files. I'll
provide a patch as soon as 1)
>> or maybe even 1) and 2) is done. If anybody is
really eager to work on it
>> now, I can of course sent a tarball with my current
code. However there are
>> still lots of changes going on and at the moment
and it's guaranteed to mess
>> up your events on both the phone and the server.
>>
>> Cheers
>> Karsten
>>
>
> --
> sync mailing list - Join the hunt: http://horde.org/boun
ties/#sync
> Frequently Asked Questions: http://horde.org/faq/
> To unsubscribe, mail: sync-unsubscribe lists.horde.org
--
sync mailing list - Join the hunt: http://horde.org/boun
ties/#sync
Frequently Asked Questions: http://horde.org/faq/
To unsubscribe, mail: sync-unsubscribe lists.horde.org
|
|
| There's progress on SyncML -- all
"green" edition |

|
2006-10-29 22:43:28 |
Hi Karsten,
This is the best news I heard in weeks!
Great work and many thanks for it.
Han.
Quoting Karsten Fourmont <fourmont gmx.de>:
> Hi,
>
> this is a reply to my very first posting to this
mailing list.
> Dating June 2004, see below.
>
> The reason for this bit of history look-back:
>
> After the latest checkins I just run the tests of the
SyncML
> conformance suite.
>
> And we passed all 37 tests!
>
> See http
://wiki.horde.org/SyncMLConformanceTestSuite
>
> So we got a complete implementation of the SyncML
protocol now!
>
> Having all tests "green" I decided to give
the version number a bit
> of a bump: from 0.0.5 alpha to 0.6.0 beta.
>
> Thanks to everyone for support and encouragement!
>
> The gory details:
>
> 1) Running the tests of the conformance suite is not as
smooth as
> one could hope for: for some tests the database has to
be cleaned
> before running individual tests. Some tests don't close
the session
> so you have to manual remove session data. Also once
any test fails,
> the session is not closed as well and so all subsequent
test fail
> too: the suite wonders why the server doesn't asks for
> authorization...
>
> 2) There's one protocol element that's not yet
implemented: data
> items that are bigger than the maximum allowed size of
a single
> message can't be sent by the server: the "split
one data into
> multiple messages" is not implemented yet. so if
you have a vcard
> entry with a 16k text in it, you can't sync it when
your phone only
> allows messages of up to 10k.
>
> 3) The biggest issue of all: having the SyncML protocol
working does
> not guarantee that the horde applications really accept
the data in
> the correct way. Things like recurring events, all day
events and
> such are still not working perfectly. For this we very
much need
> debug data provided by you so we can fix it. Different
phones use
> different formats...
>
> 4) There's also no collision handling yet. Current
policy is "client wins".
>
> 5) lots of cool extra features come to mind...
>
> Cheers,
> Karsten
>
>
> Karsten wrote on 29.06.2004 08:39:
>> Hi there,
>>
>> development on SyncML for Horde seems to have
slowed down.
>>
>> But I can't wait to see my beloved P900 phone
syncing with my even more
>> beloved horde installation. So the open source
principle: "If it's not
>> working, don't complain: just fix it" applies.
(Or as Chuck would say:
>> "Patch?" ) Thus I
downloaded the Syncml spec and started jumping
>> into the code.
>>
>> Reading the mailing list archive I was under the
impression that it just
>> needed a bit of fine tuning to get it working with
the P900. Well, it turned
>> out there's still a lot to be done. The code
contained quite a few syntax
>> errors (usage of $var instead of $this->var) or
outdated horde api usage
>> (expecting datatree to return false on nonexistend
objects). And it didn't
>> have any reasonable synchronisation logic at the
moment.
>>
>> So I spent some time figuring out what's going on
and fixing the bugs.
>> Execution flow is rather obsucre due to the XML
event driven architecture.
>> You realise the advantages of strict typing (at
least of objects) when it
>> comes to stuff like this.
>>
>> Anyhow, there's progress: by now the phone connects
successfully to the
>> server, sends some data which get added to
kronolith and then receives some
>> data from the server and adds these events to the
phone's calendar.
>>
>> It breaks down in the next step, where the phone
sends the primary keys
>> (LocURIs) of the new data back to the server using
the MAP command. And
>> it's still no real sync so events get duplicated
all the time.
>>
>> My roadmap from here is:
>>
>> 1) Get the syntax right: Implement Map command and
other stuff so the full
>> synchronisation protocol cycle is supported.
>> 2) Get the semantics right: make it a real
synchronisation rather than just
>> throw around and duplicate data.
>> 3) support NAG, Mnemo and (hopefully) Turba.
>> 4) Other stuff:
>> a) code cleanup, error checking
>> b) get support for additional syncs (currently
I'm only doing Slow
>> and TwoWay).
>> c) Real use of DevInf.
>> d) check with multisync and other sync
implmenetion wether it works
>> there as well.
>>
>> By now I have modified most of the files. I'll
provide a patch as soon as 1)
>> or maybe even 1) and 2) is done. If anybody is
really eager to work on it
>> now, I can of course sent a tarball with my current
code. However there are
>> still lots of changes going on and at the moment
and it's guaranteed to mess
>> up your events on both the phone and the server.
>>
>> Cheers
>> Karsten
>>
>
> --
> sync mailing list - Join the hunt: http://horde.org/boun
ties/#sync
> Frequently Asked Questions: http://horde.org/faq/
> To unsubscribe, mail: sync-unsubscribe lists.horde.org
--
sync mailing list - Join the hunt: http://horde.org/boun
ties/#sync
Frequently Asked Questions: http://horde.org/faq/
To unsubscribe, mail: sync-unsubscribe lists.horde.org
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