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Thread: poor performance with Windows and SVG




poor performance with Windows and SVG
user name
2006-08-27 09:48:45
> > If you guys want to make fun of the list members
instead of helping
> > them, can you please do it off-list?
> 
> Sorry, don't get this remark.
> 
> I was (more-or-less  flattering
MS compared to what I 
> could have said, in 
> order to ensure my comments were on-topic by being
directed 
> at OP's performance 
> concerns.
> 
> More information on what to expect regarding future 
> (.NET-based) performance 
> issues can be read here:
> 
> http://www.sysinternals.com/blog/2005/04/coming-ne
t-world-im-s
> cared.html
> 
> Specifically note the part (under the images): 'the
user 
> interface for SQL 
> Server 2005 beta 3 (written in managed code) consumes
80 MB 
> when run on a fresh 
> installation'.
> 
> That's right, the menu system, no functionality, takes
80 Mb.

IM can take hundreds of megabytes of memory and serveral
minutes of precious
system time to process a simple BW image. Microsoft Paint
can do this in
seconds with very little memory usage (/wastage).

So what's your point? 

I mean just cut the boloney and stick with useful advice
please.

Sincerely,
 Eric
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Create image from pixels
user name
2006-08-27 12:48:16
Hi, got a question about a proper way to do something.

My source is a file where i have all pixels and colors.

Something like:
1x1 #FF0000
1x2 #00FF00
etc...

It means pixel at 1x1 is red, pixel at 1x2 is green...

I know (by reading the file) how big the image is going to
be, so canvas
creation is not a problem.

But what would be the best way to take care that all the
pixels get the
right color?

(if necessary i can change the text file).

Regards,
Marcel

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