tOM Trottier:
> If your "brainstorming" converges to a
vanilla "solution", that's not
> brainstorming.
So you are saying that there's no unsuccessful
brainstorming?
> Even with a homogenous group, you should end up with a
whole bunch of wildly
> divergent mostly impractical ideas which shed new light
on the problem and its
> environment.
Homogenous groups, almost by definition, don't tend to
generate wildly
divergent ideas. And I'm not sure why one would try to
extract "mostly
impractical" ideas from such a group either.
> If people are shy or invested, change the value system
from "most practical"
> to "most ridiculous" to get everyone
imagining.
If brainstorming is not a therapy session, encouraging
participants to
generate "most ridiculous" ideas serves what
purpose?
> Give candies or halloween kisses for each idea which is
wilder than the one
> before.
Other than raising triglycerides, what would this do?
> Introduce randomness with randow words from a thesaurus
or dictionary, eg,
> "How does "aardvark" relate to
"handling customer complaints" when you get
> stuck.
Brainstorming is a means to an end: solution of a problem.
While enhancing
interaction, communication, participation, etc within a
group is worthwhile,
in the end, the point is to find relevant, effective,
imaginative and,
hopefully, competitively advantageous solutions. Otherwise
it's very easy to
get sidetracked.
Brainstorming is akin to what an actor does with his voice
and body
exercises, getting into character before the curtain goes
up. But we care
about what he delivers on the stage, not what goes on behind
the curtain.
Groupthink is NOT the result of not having enough
impractical, ridiculous or
wild ideas but, despite all that, it's gravitating towards
solutions that
are perceived to be comfortable, conventional, risk-averse,
etc. It's that
gravitational force and the desire to be part of the team
that impedes
out-of-the box thinking.
----
Ziya
Usability > Simplify the Solution
Design > Simplify the Problem
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