Adrian wrote:
>
>A common myth that seems to have emerged about agile
methods is that
>there are is only one "level" of step in agile
methods, or that
>people only look one step into the future. This is not
the case.
Adrian,
Thank you for addressing some of the misconceptions about
agile that are
being batted around on this list--including that there is
only one way of
applying it (you rightly refer to "agile
methods"), and that it addresses
only development, not strategy.
If anyone wants more information on agile, here's a
resource:
http://www.agileallianc
e.org/
Jacqui
Jacqui Olkin
Olkin Communications Consulting
jacqui olkincommunications.com
571-643-6020 ph.
703-834-5653 fax
www.olkincommunications.com
web . print . content . strategy
>From: Adrian Howard <adrianh quietstars.com>
>To: sigia l <sigia-l mail.asis.org>
>Subject: Re: [Sigia-l] How the design process fits into
the agile
>methodology
>Date: Sun, 18 Feb 2007 22:34:09 +0000
>
>On 18 Feb 2007, at 09:20, Ziya Oz wrote:
>
> > Livia Labate:
> >
> >> the agile nature of the development really
only speaks to the
> >> development
> >> cycle
> >
> > I wonder if there's general agreement on that. (I
myself don't have a
> > position.) If the development cycle has, say, 30
steps, it's
> > relatively easy
> > to conjecture how steps 3-30 may evolve through
iteration. But who
> > determines what the *first* 2-3 steps will be?
>
>A common myth that seems to have emerged about agile
methods is that
>there are is only one "level" of step in agile
methods, or that
>people only look one step into the future. This is not
the case.
>
>For example if you look at XP you have typically have
feedback loops
>operating at the level of:
>
>* hours (test-driven design)
>* days (daily stand up meetings)
>* weeks (iterations)
>* months (release plans)
>* quarters (quarterly cycle)
>
>Obviously the short-loops are more implementation
focussed while the
>long-loops are more strategic. The key difference with
agile methods
>is that they attempt to do the absolute minimum amount
of up-front
>work to make progress, and rely on feedback much more
than prediction.
>
>It turns out that, at the lower levels of
hours/days/weeks, the
>minimum amount of up-front work is a _lot_ smaller than
many folk,
>myself included, originally thought. Getting there has
involved
>inventing a few new methods, and pushing some existing
ones in some
>new directions. A whole bunch of the IA/UX/IxD/whatever
world's work
>lives quite happily at these levels.
>
>Figuring out how to do the minimum possible amount at
the higher
>levels is, as far as I am concerned anyway, still very
much a work in
>progress. Obviously a whole bunch of the
IA/UX/IxD/whatever world
>lives at the higher levels too.
>
>Cheers,
>
>Adrian
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