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Thread: (ISF) 3 Days Left -- Early Registration for June 'Games for Change' Conference




(ISF) 3 Days Left -- Early Registration for June 'Games for Change' Conference
user name
2006-05-23 21:48:31
Just three days left until early registration closes on May
26th, and we're still adding more speakers to the program
daily. Our best-in-show Expo is filling up, and journalists
are coming out of the woodwork. We'll have more foundations
on hand than ever before, new programs to announce, and
plenty of national/international networking for all. Spread
the word, and register today. See below for the full invite
and URL.

Benjamin Stokes
Co-Director, Games for Change


-----------------INVITE-----------------

Games for Change (G4C) has launched the early registration
website for its 2006 conference on ?Social Change and
Digital Games.? The 3rd annual event will be co-hosted June
27th and 28th with the Parsons The New School for Design in
New York City?s Greenwich Village. Registration fees will
increase after May 26th. Full event details are available
at: www.gamesforchange.org/conference/2006/index.htm

This event is the annual gathering for the exciting new
movement using digital games to address the most pressing
issues of our day. At the conference, expert practitioners
-- academics, activists, non-profits -- will be called in to
examine the impact of current games and preliminary work to
build the field. Keynotes include Bob Kerrey, The New School
President, and best-selling author Steven Johnson of
"Everything Bad Is Good For You." A showcase of
the latest social change games will be open to the media at
the Games Expo. Panel topics include Games for Global Peace,
Creating a PBS for Games, Academic Evaluation Efforts,
Recent Funding Initiatives, Health and Environmental
Awareness Campaigns, and Guerrilla Nonprofit Games.

Featured speakers include Josh Fouts, Executive Director of
the USC Center on Public Diplomacy, Connie Yowell, Senior
Program Officer, MacArthur Foundation, Heather Chaplin and
Aaron Ruby, authors of ?Smart Bomb,? game maker Asi Burak of
PeaceMaker, the UW-Madison's David Williamson Shaffer,
representatives from MTV and the Museum of the Moving Image,
David Rejeski, Director of the Foresight and Governance
Project at the Wilson Center, and Katie Salen, Acting
Director of the Design and Technology Center at the New
School, among many others.

A private briefing for potential funders to this field will
be hosted the previous day by the Robert Wood Johnson,
Surdna and MacArthur Foundations. In addition, a media-only
briefing will take place at the Games Expo on the 27th.

Videogames are increasingly ubiquitous. More than half of
all Americans play them, as this technology matures there is
the potential for a new breed of games to emerge with a real
impact on such diverse issues as poverty, health reform and
racial inequities. This year?s featured games include the
public diplomacy game Peacemaker, where Isreali and
Palestinian youth play together, and Darfur is Dying, which
provides a first-person role-play of life in the Darfur
region of Sudan.

The social change sector is often slow to understand and
adopt new technologies. Like public TV and documentary film
before them, there needs a concerted and informed effort to
create a public space for this new media. Collective
strategies today will have tremendous long-term power to
facilitate the development of games for the public good.

For inquiries, please see the conference website.

---------------- 

*Games for Change (G4C, www.gamesforchange.org) provides
support, visibility and shared resources to individuals and
organizations using digital games for social change. This
2006 conference was developed to showcase the state of the
art, evaluate outcomes and to grow the overall capacity of
the sector. G4C was formed in 2004 as a sub-group of the
Serious Games Initiative. Today, G4C acts as a national and
international hub to help organizations network and develop
videogame projects beyond their traditional expertise. Our
members represent hundreds of organizations and include
partners in the games industry, academia, nonprofit sector,
local and state governments and artists.

*The New School (www.newschool.edu) is a leading progressive
university comprising eight schools bound by a common,
unusual intent: to prepare and inspire its 9,300
undergraduate and graduate students to bring actual,
positive change to the world. Within the school, Parsons The
New School for Design is one of the premier degree-granting
colleges of art and design in the nation. Its graduates and
faculty appear on the short list of outstanding
practitioners in every realm of art and design -- creative,
management, and scholarly.





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