Hi Simon,
The main problem is that most of us, if not all of us, don't have
a MacOS X box. If we did, I'm sure we would have it working with the
minimum amount of fuss. The needed steps I think would be...
1. Get SDL installed and working
2. Get FreePascal installed and working
3. Create some JEDI-SDL apps.
Does anyone here have a MacOS X box?
Dominique.
Quoting Simon Rushton <simonrushton
yahoo.com>:
> It would be really good to have JEDI-SDL working (painlessly) with OSX. I
> know some effort was put into this before but I recall the stage was not
> reached where someone that was not intimately familar with programming on the
> Mac could follow a few simple instructions and be up and running. Getting
> OSX sorted brings in (i) Mac users, and (ii) those people that believe its
> important to use cross-platform tools.
>
> simon
>
>
>
>
>
> --- Technomage <dean
delphigamer.com> wrote:
>
>> I think the opengl 2.0 headers need testing. I can probably handle Win32
>> and
>> Linux but MacOSX is another matter.
>>
>> Dean
>>
>>
>> ----- Original Message -----
>> From: "Dominique Louis" <Dominique
SavageSoftware.com.au>
>> To: <JEDI-SDL
yahoogroups.com>
>> Sent: Monday, July 17, 2006 8:18 PM
>> Subject: [JEDI-SDL] Gearing up for v1.0 final release...
>>
>>
>> > Hi All,
>> > Well the family has flown out today, so I have 6 weeks to try and
>> > finally get JEDI-SDL v1.0 out the door. It's been in beta for nearly 2
>> > years I think, if not longer.
>> >
>> > Does anyone have any suggestions? Areas that they think need to be
>> > seriously addressed, compatability issues?
>> >
>> > Don't be shy, now would be the worst time to be shy. So please speak up!
>> >
>> >
>> > Dominique.
>> >
>> >
>> >
>> >
>> > Yahoo! Groups Links
>> >
>> >
>> >
>> >
>> >
>> >
>> >
>>
>>
>
>
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