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Thread: Re: Storing real data for train stations




Re: Storing real data for train stations
country flaguser name
United States
2007-02-12 13:56:23

I think you mean 'Breadth-first' and 'Depth-first' algorithms.

Ian, here are a few links to get you started:
http://www.delphiforfun.org/Programs/Library/Graphs1.htm
http://www.delphiforfun.org/Programs/Math_Topics/ShortestPath.htm

http://www.math.uoc.gr/~ictm2/Proceedings/pap229.pdf

http://www.devarticles.com/c/a/Development-Cycles/Learning-About-the-Graph-Construct-using-Games-Part-1/
(This last in TinyURL form: http://tinyurl.com/yuc25m)

--- In JEDI-SDL%40yahoogroups.com">JEDI-SDLyahoogroups.com, "William Cairns&quot; <william.cairns...>
wrote:
&gt; Hi Ian
> What you are looking for is a Graph along with all the algoriths such as
> breath first, depth first etc.
> A graph is an interconnected structure that allows multiple connections
> from each point to other points, the links can then have weights (or
> other characteristics) that affect the way they get traversed.
>
> Have a look at depth first and breath first search algorithms to work
>; out routes between points.

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RE: Re: Storing real data for train stations
country flaguser name
United Kingdom
2007-02-13 03:06:20

Thanks for these examples. I have downloaded the source and they look
like they are exactly what I need. Many thanks.


________________________________

From: JEDI-SDL%40yahoogroups.com">JEDI-SDLyahoogroups.com [mailto: JEDI-SDL%40yahoogroups.com">JEDI-SDLyahoogroups.com] On
Behalf Of tinyallen
Sent: Monday, February 12, 2007 7:56 PM
To: JEDI-SDL%40yahoogroups.com">JEDI-SDLyahoogroups.com
Subject: [JEDI-SDL] Re: Storing real data for train stations

I think you mean 'Breadth-first' and 'Depth-first' algorithms.

Ian, here are a few links to get you started:
http://www.delphiforfun.org/Programs/Library/Graphs1.htm
&lt;http://www.delphiforfun.org/Programs/Library/Graphs1.htm>
http://www.delphiforfun.org/Programs/Math_Topics/ShortestPath.htm
&lt;http://www.delphiforfun.org/Programs/Math_Topics/ShortestPath.htm>

http://www.math.uoc.gr/~ictm2/Proceedings/pap229.pdf
<http://www.math.uoc.gr/~ictm2/Proceedings/pap229.pdf>

http://www.devarticles.com/c/a/Development-Cycles/Learning-About-the-Gra
ph-Construct-using-Games-Part-1/
&lt;http://www.devarticles.com/c/a/Development-Cycles/Learning-About-the-Gr
aph-Construct-using-Games-Part-1/>
(This last in TinyURL form: http://tinyurl.com/yuc25m
&lt;http://tinyurl.com/yuc25m> )

--- In JEDI-SDL%40yahoogroups.com">JEDI-SDLyahoogroups.com <mailto:JEDI-SDL%40yahoogroups.com> ,
"William Cairns&quot; <william.cairns...>
wrote:
&gt; Hi Ian
> What you are looking for is a Graph along with all the algoriths such
as
> breath first, depth first etc.
> A graph is an interconnected structure that allows multiple
connections
> from each point to other points, the links can then have weights (or
> other characteristics) that affect the way they get traversed.
>
> Have a look at depth first and breath first search algorithms to work
>; out routes between points.

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