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Thread: Optionally create the TextRenderer's Texture with Mipmaps




Optionally create the TextRenderer's Texture with Mipmaps
user name
2007-03-30 12:34:02

https://jogl.dev.java.net/issues/show_bug.cgi?id=288






------- Additional comments from emzicdev.java.net Fri Mar 30
17:34:02 +0000 2007 -------
i'd like to edit this issue:

since the TextRenderer relies on the TextureRenderer, it
would be cool, if the 
mipmap feature could be enabled on the TextureRenderer!

the image quality increases a lot when using mipmapped
textures on objects in 
the scene that are in the distance!

thanks!

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