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Thread: libkdegames




libkdegames
user name
2006-08-17 08:43:09
3D Rubik game is great!
Is it accessible somewhere? I'd like to try it! 

> There are QPtrLists all
> through it, so I might have trouble converting to Qt 4
... :-(
I can help you here after I done with kreversi.
Or maybe it's not necessary to wait as I can give some time
per day to
helping to do your port .

Cheers,
Dmitry.

2006/8/17, Ian Wadham <ianwnetspace.net.au>:
> From: "Jaison Lee" <lee.jaisongmail.com>
> Sent: Sunday, August 13, 2006 1:35 AM
> > I also think it would be cool to have the
HighScore classes send the
> > data to a server somewhere so you can see how you
do against others
> > around the world. Care would need to be taken to
minimize the impact
> > of fraudulant entries ...
> >
> If a game has a recording and scripting mechanism, one
way would
> be for players to submit scripts of how they tackled
the more advanced
> levels.  This idea is used on the 5-dimensional
Rubik's Cube site.
>
> > Is 3D support of any kind needed? There's no 3D
anything right now.
> >
> I have a 3D Rubik's Cube game that I hope to submit to
KDE Games,
> but it's not quite finished.  It supports cubes,
bricks (e.g. 6x3x2) and
> mats (e.g. 6x4x1) from 2x2x1 up to 6x6x6, as well as
the ever-
> popular 3x3x3 cube.  The main demo is similar to the
animated
> Rubik XScreensaver, but there are also demos of
solution moves
> and pretty patterns.  There are graded puzzles from
kiddy to master
> level ... or you can set up your own puzzle.  There are
QPtrLists all
> through it, so I might have trouble converting to Qt 4
... :-(
>
> Don't think I need any library support though, beyond
what OpenGL
> and Qt already give.
>
> All the best, Ian W.
>
> _______________________________________________
> kde-games-devel mailing list
> kde-games-develkde.org
> https://mail.kde.org/mailman/listinfo/kde-games-devel
>
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libkdegames
user name
2006-08-17 08:47:52
Ah, and I like idea of scripting game process to reproduce
it later .
I'm thinking of something like small button (oh watever)
next to each
highscore number which can replay you all game moves that
lead to this
highscore.
That would perhaps solve problem of
"hacked-cheated" highscores,
because each highscore would be tied to concrete sequence of
game
moves that produced it.

Just an idea anyway .

2006/8/17, Dmitry Suzdalev <dimsuzgmail.com>:
> 3D Rubik game is great!
> Is it accessible somewhere? I'd like to try it! 
>
> > There are QPtrLists all
> > through it, so I might have trouble converting to
Qt 4 ... :-(
> I can help you here after I done with kreversi.
> Or maybe it's not necessary to wait as I can give some
time per day to
> helping to do your port .
>
> Cheers,
> Dmitry.
>
> 2006/8/17, Ian Wadham <ianwnetspace.net.au>:
> > From: "Jaison Lee" <lee.jaisongmail.com>
> > Sent: Sunday, August 13, 2006 1:35 AM
> > > I also think it would be cool to have the
HighScore classes send the
> > > data to a server somewhere so you can see how
you do against others
> > > around the world. Care would need to be taken
to minimize the impact
> > > of fraudulant entries ...
> > >
> > If a game has a recording and scripting mechanism,
one way would
> > be for players to submit scripts of how they
tackled the more advanced
> > levels.  This idea is used on the 5-dimensional
Rubik's Cube site.
> >
> > > Is 3D support of any kind needed? There's no
3D anything right now.
> > >
> > I have a 3D Rubik's Cube game that I hope to
submit to KDE Games,
> > but it's not quite finished.  It supports cubes,
bricks (e.g. 6x3x2) and
> > mats (e.g. 6x4x1) from 2x2x1 up to 6x6x6, as well
as the ever-
> > popular 3x3x3 cube.  The main demo is similar to
the animated
> > Rubik XScreensaver, but there are also demos of
solution moves
> > and pretty patterns.  There are graded puzzles
from kiddy to master
> > level ... or you can set up your own puzzle. 
There are QPtrLists all
> > through it, so I might have trouble converting to
Qt 4 ... :-(
> >
> > Don't think I need any library support though,
beyond what OpenGL
> > and Qt already give.
> >
> > All the best, Ian W.
> >
> > _______________________________________________
> > kde-games-devel mailing list
> > kde-games-develkde.org
> > https://mail.kde.org/mailman/listinfo/kde-games-devel
> >
>
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libkdegames
user name
2006-08-17 15:55:03
On 8/17/06, Dmitry Suzdalev <dimsuzgmail.com> wrote:
> Ah, and I like idea of scripting game process to
reproduce it later .
> I'm thinking of something like small button (oh
watever) next to each
> highscore number which can replay you all game moves
that lead to this
> highscore.
> That would perhaps solve problem of
"hacked-cheated" highscores,
> because each highscore would be tied to concrete
sequence of game
> moves that produced it.
>
> Just an idea anyway .

that's a good idea. It can't prevent cheaters from
decresing their
solving time but it can help for sure.

I just wanted to make sure everybody knows there are two
highscore
systems in libkdegames at the moment: the legacy one and the
extended
one. I always wanted to convert games to the new one which
is much
more flexible and advanced and to remove the old classes. I
never had
and probably never will have the time to do it. But I think
it is the
right time to do it 

Cheers,
Nicolas
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