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Thread: Survey results and IRC meeting




Survey results and IRC meeting
user name
2006-10-29 10:31:46
On Sunday 29 October 2006 17:34, Ian Wadham wrote:
> Hi Everyone,
Hi Ian!

> I have found the survey extremely helpful and
illuminating.
> We should have done this years ago.  In the open source
world
> we work in such isolation - not even any customers to
talk to
> ...   Thanks,
Mauricio, for yet another tremendous initiative!
May I join the thanks here . Mauricio
you really did a Great Job! Thank you 
once more! 

> Survey: Maybe we could include a feedback form with
every
> game, in the KDE standard Help menu.  That way authors
> could get feedback that is specific to their game from
a broad
> spectrum of players.
Have you heard of the LikeBack system that was introduced in
kde-core-devel 
some time ago? It seems to look exactly like what you
suggesting .
There was a discussion to integrate it to kdelibs but there
was no solution 
achieved yet, mainly because of not clear point about how to
integrate this 
system with bugs.kde.org IIRC.
You may take a look at it here (or by downloading Basket
from kde-apps):
LikeBack description: http://basket.kde.
org/likeback.php
Basket: http://basket.kde.org/

> Old Games: I really don't like Dennis P's ideas about
putting
> all games in some kind of limbo until they look better.
 And
> calling it Classic or Legacy is a bit over the top
IMHO.  KDE
> itself is only about 4 or 5 years old!
KDE celebrated 10 years a couple of days ago ;).

> Graphics: Everyone seems to agree that the graphics
need
> improving, but I do not see much specific
recommendation,
> other than going with SVG.  "Technology is the
answer, but
> what is the question?", as they say.  Presumably
it is just as
> easy to draw a crummy looking picture with SVG as with
> any other technology, so let's rely on artistic skill
first and
> foremost.  So what is wrong with our graphics?  I
cannot
> claim any expertise, but I'll try to provide some
personal
> views, if only to stimulate discussion.
Let me add: 3D? OpenGL?

> Colour choice:  Some KDE games use bright contrasting
> colours for the pieces (eg. bright red and blue).  Some
> less-saturated colours might be better.  KJumpingCube,
> for example, looks quite good IMO if you choose paler
> colours.  Klickety has the right idea IMO but could
benefit
> from a sharper division (maybe slightly sunken?)
between
> the tiles.
Agreed. Although Klickety seems fine to me. IMHO.

> Buttons, Dialogs and Messages:  I know that all KDE
Games
> have to be proper KDE applications, with drop-down
menus,
> KMessageBox, KDialogBase, etc., but is this *really*
> necessary?  It tends to give our games a bureaucratic,
form-
> filling look, suitable to an office or technical
application.
> Hey!  We're playing games, not filling out tax returns!

> There's scope here for some more jazzy looking stuff.
> Flashing message boxes, fancy fonts, nice colours, etc.
> Maybe in libkdegames ...  Even my accounting package
> shows party balloons when you balance your cheque
butts.
> We ought to do better when you win a game.
Hmm, that's an interesting idea. We should discuss this.
Btw, who knows what will be possible with new QWidget
stylesheets in KDE4...

> KDE Main Menu:  This might be a SuSE thing, rather than
a
> KDE thing - I'm not sure.  The KDE Games are
well-grouped
> into menus, such as Arcade, Board Games, etc. but some
seem
> to be in the wrong category.  Also all the games seem
to have
> the game name and the description the wrong way round,
which
> makes it hard to scan down the menu and find the game
you
> want.  Shouldn't we have "KFoo: A puzzle game with
bars",
> not "A puzzle game with bars (KFoo)"?
I think that question should be addressed to kicker/kmenu
developers .

Cheers,
Dmitry.
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