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Thread: Tileset format for KMahjongg




Tileset format for KMahjongg
user name
2006-11-21 02:19:22
Robert Buchholz wrote:
 > Hi,
 > I just finished changing my tileset to the new specs.
The .svg and 
.tileset
 > files are attached.
 >
 > Just for fun, I also optimized some parts of the
default tileset, 
reducing its
 > size by 33% without any visible changes. This should
also reduce 
rendering
 > times.
 >
 > Hope you find some of the stuff useful.

Hi, Robert. Hope you do not mind if I cc the list, but you
deserve some 
  praise!
Your contributions are commited to SVN, and I also
re-enabled the Open 
Tileset menu item and added a scaling trigger, so you (and
everyone!) 
can actually try the new classic tileset in the game
(Kmahjongg right 
now, soon both will be in KShisen, hopefully.)

A small detail: I noticed two small gaps in the corner of
the shadows 
for the new tileset (classic.svg). I am not sure how to fix
it, maybe 
you could copy the shadows used in the default one? Or maybe
Johann can 
help here, as it is difficult to make a continuous gradient
in cases 
like this one, and stitching is never perfect... I know,
because I tried 
something similar at first with the default one, and failed,
until 
Raquel fixed it for me 

Regards,
Mauricio Piacentini
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