Johann Ollivier Lapeyre wrote:
> Why? other games have a background too (katomic,
knetwalk...). And the
> background is just in the SVG itself.
In KMahjongg users can configure backgrounds and tilesets
separately,
and the same is (or was?) possible in other apps for the
KDE3 series,
like Kpat.
But you have a point, it might be better to consider the
background an
integrated part of the theme, at least for some
applications. So the
question turns into theme selection and switching, which is
easier to
plan. For KMines I will add additional elements, then:
-Background
-Playfield delimiters - frame (corners, top, left, right,
bottom)
-Score and Timer areas
-Smiley button states
The metadata theme file (.desktop) would contain localizable
data and
metrics for the elements, much like the current ones used
for KMahjongg
tilesets,
Theme authors will then be more or less free to implement
these elements
with transparency or not, or simply not include some
elements if they do
not fit their overall goal. With something like this I guess
you would
be able to implement a design based on the mockup you
posted, right?
Regards,
Mauricio
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