Jeremy Wick wrote:
> - fix the Gravity option. When used with sliding tiles,
there can more
> than 2 columns to make fall down, so replace the two
variables by a
> Qlist of int.
Just for the record, I noticed that when gravity is OFF in
the current
SVN version the game takes a lot of time to start, using
100% cpu. I
suspect something is not right in the algorithm that
attempts to
generate solvable games in this situation. Eventually the
game starts,
anyway. Something to investigate.
Regards,
Mauricio Piacentini
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