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Thread: Lskat update to SVG




Lskat update to SVG
country flaguser name
Germany
2007-04-22 12:07:57
LSkat is now converted to full usage of SVG.

However, I made the SVG graphics only as a first draft as I
am not very good 
at this. It would be good if an artist could improve them.
Fortunately, it 
uses only a small amount of easy elements (mainly boxes and
arrows).

[For the artist: The input device icons can be the same as
in KWin4. The trump  
icon #4 is meant to be the face of a "jack" card.
The other trump icons can 
keep the card symbols and only need the background
improved.]

When an old PNG card set is choosen lskat can use these old
pixmap cardsets 
and scales them accordingly. Actually this looks not so bad!
Probably we 
should keep the old cardsets for KDE 4.0 as there are some
nice ones and I 
dont think we will be able to move them over to SVG in
time.

When a new SVG cardset is choosen it uses the full SVG
capapbilties. 
Unfortunately, using so much SVG rendering is not
exceedingly fast. KPat uses
threading and pixmap chaches to speed this up: Maybe it
would be useful to 
have something like this in the lib.

Card deck backsides are not yet available as SVG (or
actually they are part of 
the SVG cardsets. We should discuss whether they should be
available 
independently in decks/*. Currently the player can choose
card set (cards-*) 
and deck backside (deck/*) to his/her liking. Using them
both from one SVG 
file would probably bind them together (unless we render two
files -which we 
dont...).

Btw you need to update libkdegames to use this latest
update.

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More Lskat update
country flaguser name
Germany
2007-04-27 10:35:38
LSkat is now nearly complete. It can use cardsets and
cardbacks as SVG and PNG 
and is resizable.

The game  supports the command line "--demo"
option to start a game 
automatically (Intro is displayed for 10 secs then a
computer game is started 
with two AIs. This is repeated forever). The intro can be
skipped with 
--skipintro.

The graphic elements need a touch up by an artist and the AI
needs a bit 
enhancement by me. And of course the normal bug removal....
Otherwise I think the game is complete for KDE 4.0. Maybe
someone wants to 
update the status pages.

Any feedback and comments on the game so far?





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