On Saturday 23 June 2007 14:55:51 Martin Heni wrote:
> Starting Kolf on my computer crashes X so seriously
that a reboot is
> necessary. Did anybody experience similar problems? No
other game does
> this.
No crash on my system, although it does come up with 7 error
message boxes in
a row complaining that it is "Unable to find a
multimedia backend", so it may
well be something to do with that.
Anyone got any ideas what might be happening, I don't really
know my way
around any of the multimedia & Phonon stuff.
By the way all, I plan on giving Kolf some much needed work
this weekend, it's
starting to feel quite a way behind many of the games. Most
of the
programming work needed is just tidying around the edges,
but I'm really
worried about performance. The levels with a few moving
platforms feel really
sluggish and I've no idea why. I remember a while ago there
were problems
with QGraphicsView's performance, are they gone now or is
that likely to be
causing Kolf's slowdown issues? Any thoughts on what I can
do about it? (If
you're wondering what I mean, load up a hole like Hard 13.
While it is far
better than it was early this year, it is still quite a
painful experience
when compared to Kolf on Qt 3.)
Paul Broadbent
_______________________________________________
kde-games-devel mailing list
kde-games-devel kde.org
https://mail.kde.org/mailman/listinfo/kde-games-devel
|