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Thread: Kgoldrunner and the Qt-only option




Kgoldrunner and the Qt-only option
country flaguser name
Italy
2007-07-21 06:20:51
I don't think KGoldrunner can work in Qt-only mode anymore
is working anymore, 
since it now depends on libkdegames. 
Since KDE is going to be available on non-X platforms, the
actual need for 
such a feature is not there anymore.

So we probably should remove the QT_ONLY #ifdef sections
from there, and make 
more use of the kdegames library features.

What do you think?

Luciano
-- 
Luciano Montanaro //
                X/ mikelimacirulla.net
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Re: Kgoldrunner and the Qt-only option
country flaguser name
Australia
2007-07-21 07:53:15
On Sat, 21 Jul 2007 09:20 pm, Luciano Montanaro wrote:
> I don't think KGoldrunner can work in Qt-only mode
anymore, since
> it now depends on libkdegames. 
> Since KDE is going to be available on non-X platforms,
the actual need for
> such a feature is not there anymore.
>
> So we probably should remove the QT_ONLY #ifdef
sections from there, and
> make more use of the kdegames library features.
>
> What do you think?
>
You're right.  Those sections of code have not been kept up
to date
and tested anyway.  I should remove them, but do not want to
be too
hasty.  Only the other day I found a bit of KDE code inside
a Qt only
section in one of the dialogs.  Dunno how it got there, but
it was not
being compiled and that made the dialog box look wrong ...


Cheers, Ian W.
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