I *think* you can enable GL_COLOR_MATERIAL in order not to
have to set
material properties for each face on the scene.
On 7/24/07, christoph-keller <christoph-keller web.de> wrote:
> Hello,
>
> I have a scene without lights. I want to light a
surface so that the
> Color is only dependent on the angle the surface is
seen under.
>
> Mathematically there could be an easy Option to enable
this. Or do i
> have to add a Light source, and work with Material
properties and so on..?
>
> Greetings,
> Christoph
>
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>
--
Henrique Pinto
tawhaki gmail.com
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