(Kuba Ober, we would like your thoughts too!)
Andreas Pakulat wrote:
> On 05.04.07 13:04:43, Matthew Woehlke wrote:
>> Hmm... ok, I guess it's similar. I don't know how
aegis works, so...
>
> See the archive of last month, Kuba Ober tried to
explain it to me.
I know, I've been reading, but I didn't understand it
either.
>>>>>>> Sounds a bit like aegis which
Kuba uses... So if you have a number of
>>>>>>> files in your changelist you
can't just edit them? You have to do this
>>>>>>> via a p4 command?
>>>>>>
>>>>>> Um, I'm not sure I follow you. You
"can't"* edit a file unless you open
>>>>>> it for edit. Once it is open, you
can move it around your open
>>>>>> changelists. An open changelist
basically just serves to keep track of
>>>>>> different things you are working on
at once, mainly you can pre-enter
>>>>>> the description and you commit
single changelists, so this makes it easy
>>>>>> to commit some files but not
others.
>>>>>> [snip asterisk]
>>>>>> The main practical impact here is
that before you can hack on a file you
>>>>>> have to "open" it (vcs'd
files are usually -w until you open them).
>>>>>> Changelist management I think is
unique enough that it can be left to
>>>>>> the front end to worry about.
>>>>
>>>> Yes, thats exactly what I was thinking,
i.e. you can't just click on a
>>>> file in the project which opens it and then
edit it. You first have to
>>>> execute some vcs-action to do that.
>>>
>>> As aegis needs something similar I think we
should try to find a way to
>>> execute some vcs-action before opening a file
in the editor...
>> No, this is totally unnecessary/wrong with
perforce. Most opening files
>> is "look, don't touch"; edit should be a
separate action. Alternatively,
>> if you could intercept trying to save a file, and
if it is -w, /then/
>> pop up a dialog asking if you want to open it for
edit, that would rock.
>> But files should not be opened for edit when you
open them.
>
> Hmm, I'm not sure we can intercept it (I haven't looked
at the
> kate-integration).
Offhand I would guess you can't, but IMO that's OK. I'd say
let's stick
with a manual 'edit' action, at least for perforce (maybe
aegis wants to
do this differently). Anyway I think we are again drifting
into back end
implementation and away from interface design. I guess
maybe we
should keep in mind that a VCS plugin may want to hook
certain events
(maybe Kuba Ober could comment on this?).
>> Well, it's just MHO but tagging to me is a more
complicated action that
>> you need to take more care in doing than something
I think I personally
>> would want to put directly in KDevelop. Also it
isn't as "directly" in
>> the work flow as editing, committing, and even
renaming, it is more "off
>> to the side". But that's just MHO.
>
> Well, I think it depends. On a large project like
KDevelop its certainly
> not apropriate, however if you're working on your own
small project that
> you do release sometimes it might be convenient to not
have to switch to
> another client. As I said I don't know about other VCS'
but with svn its
> just a plain svn copy and thats pretty easy.
Hmm... ok, then maybe what I am thinking of as
"tagging" is not what you
are thinking of as "tagging". It sounds like you
are thinking of what I
call "branching". I'd be OK supporting that in the
VCS interface. In
perforce there are also "labels" which are a
combination of a client and
a revision number. So if you have /branches/3.5, you might
have labels
"3.5.0", "3.5.1", "3.5.2",
etc, that correspond to a particular release.
This might be "3.5.2 is /branches/3.5/... at revision
5127".
What I am thinking of as "branching" would be e.g.
creating
/branches/4.0 containing the contents of /trunk.
>> Ok, like I said the point is just to make a
stand-alone application and
>> not a KDevelop plugin, i.e. I don't want to have to
run KDevelop to run
>> "FooVCS GUI Client".
>
> Well, your client would more or less only leverage the
platform+the
> various VCS plugins available. The actual client code
would eventually
> be rather small...
Right... that's the idea.
--
Matthew
<insert bad pun... on second thought, better not>
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