On Tuesday 13 November 2007, Matthew Woehlke wrote:
> It's disruptive to workflow (at least, to people coming
from PS and/or
> GIMP). It also loses the ability to repeatedly
overstroke parts of an
> H/V path. Also, at least in Krita 1.6.1 there is no
real-time update as
> in PS or GIMP.
Er... I've never seen a real-time update of a stroked path
in Gimp or
Photoshop either.
> Long answer:
> The PS/GIMP model cleanly segregates drawing into two
aspects: tool
> function, and stroke placement model. All brush-like
tools support the
> 'shift' stroke placement modifier for drawing lines,
polylines, and
> constraining to an H/V path.
>
> Krita does not make this clean separation. We have a
number of
> brush-like Tools (brush, eraser, blur, etc) that
support exactly one
> stroke placement method. In addition, we have two
"tools" that impose a
> different stroke placement method but only support a
small subset of
> Tools. Instead of a consistent and complete hierarchy,
we have two
> independent "tool trees", one that starts
with function and only
> supports one method of stroke placement, and one that
starts with stroke
> placement and provides only a subset of functionality.
Actually, that's not correct: we have a set of stroke
placement methods
(freehand, line, ellipse, rectangle, in 1.6 path) and a set
of stroke methods
(brush, pencil, eraser etc.) that work with all stroke
placement methods. The
former we call tools, the latter paintops in Krita. All
paintops should work
with all painting tools. There are two exceptions in 1.6:
painting with
filters and duplicate, and those are paintops in 2.0, too.
> Hopefully this is better in 2.0 (which I haven't had a
change to play
> with, yet) with flake, but the line/polyline/bezier
tools in 1.6.1 feel
> like a poor imitation of PS's paths, which is what they
should have been
> in the first place. Non-real-time paths to me only make
sense if they
> are persistent and editable, which these tools fail at
(beziers at least
> are editable but not persistent, and also cannot be
filled).
As I said, I haven't seen real-time editable, stroked paths
in Gimp (or
Photoshop). The gimp path tool is very close to our path
tool, with the
exception that we don't have a separate stroke dialog but
stroke the path
with the currently selected paintop. Ideally we'd be able to
stroke the path
shapes that we get from Flake, but we haven't had time to
implement that. For
2.0 we still need to do either that, or port the old path
tools plugin. (if
we do that, we should consider not removing the path after
stroking it, until
the user selects another tool.)
> Use case:
> In PS, I use polyline stroke placement often when
masking images; this
> tends to give me better results than pure freehand
drawing. In Krita,
> this is impossible because the polyline tool does not
paint until I am
> done, so that a: I am constantly guessing what I am
actually drawing,
> and b: in order to see what I have drawn, I have to
"forget" my last
> point. Plus now I am constantly changing tools.
--
Boudewijn Rempt
http://www.va
ldyas.org/fading/index.cgi
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