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List Info
Thread: Re: Brush spacing / rotate / scale
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| Re: Brush spacing / rotate / scale |
  China |
2007-11-14 03:17:16 |
Come to think about it, I don't think I've seen live updated
path
strokes outside of vector programs either...
Still, I was curious as to what Matthew might have been
referring
to, so I went to examine the Gimp path system again. I think
he
is referring not to Live update, but to the ability to apply
strokes to Portions of the path before the full thing is
finalized
and then deleted. Basically, in Gimp, I can do this
sequence:
- make a path segment
- apply stroke (path still there)
- continue the path
- apply stroke (path still there)
- undo the last stroke and edit that one portion of the path
if
the stroke came out wrong, then apply stroke again
- eventually, go back to previous portions of the path,
though
obviously you can't undo early path strokes unless you
delete
everything that came before
Maybe Matthew wants a command that allows you to apply a
stroke
before finishing the path. Maybe hitting "space"
or the likes to
allow him to apply a stroke on the go, while leaving the
path
intact. This would also allow, as he had said, for a user to
"repeatedly stroke the same path." It sounds
reasonable.
Matthew, can you confirm this is what you had in mind?
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| Re: Brush spacing / rotate / scale |
  Netherlands |
2007-11-14 03:24:58 |
On Wed, 14 Nov 2007, Valerie VK wrote:
> Come to think about it, I don't think I've seen live
updated path
> strokes outside of vector programs either...
It would be cool, but I cannot imagine it being at all fast.
But maybe
with some kind of delay timer that strokes the path on a
temp layer after
the user hasn't moved the node for a little while... It
could be done.
> Still, I was curious as to what Matthew might have been
referring
> to, so I went to examine the Gimp path system again. I
think he
> is referring not to Live update, but to the ability to
apply
> strokes to Portions of the path before the full thing
is finalized
> and then deleted. Basically, in Gimp, I can do this
sequence:
> - make a path segment
> - apply stroke (path still there)
> - continue the path
> - apply stroke (path still there)
> - undo the last stroke and edit that one portion of the
path if
> the stroke came out wrong, then apply stroke again
> - eventually, go back to previous portions of the path,
though
> obviously you can't undo early path strokes unless you
delete
> everything that came before
>
> Maybe Matthew wants a command that allows you to apply
a stroke
> before finishing the path. Maybe hitting
"space" or the likes to
> allow him to apply a stroke on the go, while leaving
the path
> intact. This would also allow, as he had said, for a
user to
> "repeatedly stroke the same path." It sounds
reasonable.
That would a pretty simple interaction change in our old
path code
(which we still need to port...) If we would extend
KoPathShape
with stroking using Krita brushes instead the path would
always be
"live", but you wouldn't be able to stroke, change
the path and then stroke
again.
Boudewijn
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| Re: Brush spacing / rotate / scale |

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2007-11-14 20:04:43 |
On 11/14/07, Boudewijn Rempt <boud valdyas.org> wrote:
> On Wed, 14 Nov 2007, Valerie VK wrote:
>
> > Come to think about it, I don't think I've seen
live updated path
> > strokes outside of vector programs either...
>
> It would be cool, but I cannot imagine it being at all
fast. But maybe
> with some kind of delay timer that strokes the path on
a temp layer after
> the user hasn't moved the node for a little while... It
could be done.
I could be done, but it would get really slow for big paths.
Actually
I don't know yet, how to do non-live updates with flake ;)
> > Still, I was curious as to what Matthew might have
been referring
> > to, so I went to examine the Gimp path system
again. I think he
> > is referring not to Live update, but to the
ability to apply
> > strokes to Portions of the path before the full
thing is finalized
> > and then deleted. Basically, in Gimp, I can do
this sequence:
> > - make a path segment
> > - apply stroke (path still there)
> > - continue the path
> > - apply stroke (path still there)
> > - undo the last stroke and edit that one portion
of the path if
> > the stroke came out wrong, then apply stroke
again
> > - eventually, go back to previous portions of the
path, though
> > obviously you can't undo early path strokes unless
you delete
> > everything that came before
> >
> > Maybe Matthew wants a command that allows you to
apply a stroke
> > before finishing the path. Maybe hitting
"space" or the likes to
> > allow him to apply a stroke on the go, while
leaving the path
> > intact. This would also allow, as he had said, for
a user to
> > "repeatedly stroke the same path." It
sounds reasonable.
>
> That would a pretty simple interaction change in our
old path code
> (which we still need to port...) If we would extend
KoPathShape
> with stroking using Krita brushes instead the path
would always be
> "live", but you wouldn't be able to stroke,
change the path and then stroke
> again.
I added a method to stroke a path with the current brush.
Adding a
path painting tool like in 1.6 isn't that difficult as flake
+
KisPainter provides everything needed. Maybe I will
implement that
later today.
The basics for editable paths are already partially
implemented in the
vector selection, we just need to create some kind of
layer/mask which
draws the KoPathShapes onto a KisPaintDevice.
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| Re: Brush spacing / rotate / scale |
  Netherlands |
2007-11-15 01:01:58 |
On Thursday 15 November 2007, Sven Langkamp wrote:
> The basics for editable paths are already partially
implemented in the
> vector selection, we just need to create some kind of
layer/mask which
> draws the KoPathShapes onto a KisPaintDevice.
We already got that --it's just not quite operational at the
moment.
--
Boudewijn Rempt
http://www.va
ldyas.org/fading/index.cgi
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