> > Still, I was curious as to what Matthew might have
been referring
> > to, so I went to examine the Gimp path system
again. I think he
> > is referring not to Live update, but to the
ability to apply
> > strokes to Portions of the path before the full
thing is finalized
> > and then deleted. Basically, in Gimp, I can do
this sequence:
> > - make a path segment
> > - apply stroke (path still there)
> > - continue the path
> > - apply stroke (path still there)
> > - undo the last stroke and edit that one portion
of the path if
> > the stroke came out wrong, then apply stroke
again
> > - eventually, go back to previous portions of the
path, though
> > obviously you can't undo early path strokes unless
you delete
> > everything that came before
> >
> > Maybe Matthew wants a command that allows you to
apply a stroke
> > before finishing the path. Maybe hitting
"space" or the likes to
> > allow him to apply a stroke on the go, while
leaving the path
> > intact. This would also allow, as he had said, for
a user to
> > "repeatedly stroke the same path." It
sounds reasonable.
>
> That would a pretty simple interaction change in our
old path code
> (which we still need to port...) If we would extend
KoPathShape
> with stroking using Krita brushes instead the path
would always be
> "live", but you wouldn't be able to stroke,
change the path and then
> stroke
> again.
>
> Boudewijn
When you say "always be live," do you mean that
the path and
associated stroke would always be editable? Like a true
vector
object?
Basically, we'd be talking about different usages of the
path tool
then. It's the difference between moving a piece of string
on paper
(you can keep moving it, but there's only one line), and
using a
curved ruler to help you draw lines on the paper (you can
move the
ruler as much as you want, and draw as many lines as you
want, but
short of undoing everything you can't modify previously
drawn lines).
It's true that many Gimp users seem to use the path tool
primarily for
the second purpose, along with its benefits and drawbacks.
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