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Thread: Re: Brush spacing / rotate / scale




Re: Brush spacing / rotate / scale
country flaguser name
China
2007-11-14 22:01:51
> I added a method to stroke a path with the current
brush. 
> Adding a path painting tool like in 1.6 isn't that
difficult as 
> flake + KisPainter provides everything needed. Maybe I
will 
> implement that later today.

> The basics for editable paths are already partially
implemented 
> in the vector selection, we just need to create some
kind of 
> layer/mask which draws the KoPathShapes onto a
KisPaintDevice.

Well then that should solve that. 

> Yeah. From what I have seen the Corel folks also seems
to have 
> quiet a few problem when designing their painting
system. It 
> seems to be different release after release.

It doesn't only "seem" different. In particular, I
remember years
ago when people online started complaining that Painter had
decided 
to start looking more like Photoshop.

In my opinion, several goals should try to be met as much
as
possible:

1. On-canvas editing. The less the user has to fiddle with
menu 
boxes and options, the better. They break the work flow.

2. For the remaining editors, hands off the clutter, even at
the 
price of more precision. Editors could tend to be visual:
the new 
color mixer is more intuitive than say... numerical color
sliders. 
Who cares if it's #12378B rather than #12378C? Options are
still 
present, just tucked away in collapsible windows. Brush
behavior 
presets might also be a plus.

3. Pick up and paint. This must apply to advanced painting
options 
too. Maybe by using artistic templates (watercolors, oils
etc), 
where the default tool will change accordingly. You open a 
watercolor template, you drag on the canvas, and you see a
watercolor
trail. Lovely!

4. Keep it English. "Chose a CMYK color space then
proceed to chose 
to change the layer mode to Multiply, then make use of the
pixel 
brush." Ri-ight. What?

"Chose a watercolor template. Notice that the
"mode" of the layers 
is "watercolor." Your default brush is a
watercolor brush. Start 
painting." Yay!

5. Get the core functions down Well. The very core functions
are the 
ones that will matter to Everybody, things like
line-smoothing, 
anti-aliasing, etc. I've seen people argue on the merit of
which 
program to use just based on how smooth are the lines they
are able 
to produce. Some buy tablets just for that, others use
work-arounds 
such as paths.

I admit my first impression of Krita was "Damn the line
anti-aliasing 
is bad..." (I think it turned out to be a zoom-level
problem. Won't
that be addressed with Arthur?).

Also, if you find a way to make strokes like these:

http://img67.imageshack.us/img67/329/sharpstrokesgk7.png


with a mouse (and with line-smoothing), then... wow. In my
early 
days of checking out programs, I looked left and right to
find a 
way to easily do those (without resorting to paths, vector 
programs, or the likes that are cumbersome for drawing a few

hundred hairs and hair highlights). I even can't get them
right 
with a graphics tablet. :( Size-fade comes close, but if
there's a 
way to automatically resize the edge no matter what the
length of 
the line, that'd be better.

6. Finally... get involved with artists. They're the ones
doing the
drawing, they should be able to give the most feedback on
what works
and what doesn't. They may even help you identify work
sequences, such
as 1. lineart cleaning, 2. [whatever], 3. [whatever] and
help determine
the best way to go about it while providing tutorials. 


     
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Re: Brush spacing / rotate / scale
country flaguser name
France
2007-11-15 02:56:12
On Thursday 15 November 2007, Valerie VK wrote:
> 5. Get the core functions down Well. The very core
functions are the
> ones that will matter to Everybody, things like
line-smoothing,
> anti-aliasing, etc. I've seen people argue on the merit
of which
> program to use just based on how smooth are the lines
they are able
> to produce. Some buy tablets just for that, others use
work-arounds
> such as paths.
>
> I admit my first impression of Krita was "Damn the
line anti-aliasing
> is bad..." (I think it turned out to be a
zoom-level problem. Won't
> that be addressed with Arthur?).

Yeah the zoom level < 100% in 1.6 is not very smooth nor
beautifull. But I 
think that if you have opengl and activate it, the zoom is
smoother. In 2.0, 
things are better, without opengl, as you can see on the
screenshot bellow, I 
don't know if it's just Arthur or also us using better
scaling method, or 
both.

> Also, if you find a way to make strokes like these:
>
> http://img67.imageshack.us/img67/329/sharpstrokesgk7.png

>
> with a mouse (and with line-smoothing), then... wow. In
my early
> days of checking out programs, I looked left and right
to find a
> way to easily do those (without resorting to paths,
vector
> programs, or the likes that are cumbersome for drawing
a few
> hundred hairs and hair highlights). I even can't get
them right
> with a graphics tablet. :( Size-fade comes close, but
if there's a
> way to automatically resize the edge no matter what the
length of
> the line, that'd be better.

Well good news, in 2.0 there will be a dynamic paint op,
similar of what you 
can get with photoshop, currently you can have the left
stroke, but not the 
right :

zoom > 100%
ht
tp://cyrille.diwi.org/tmp/krita/screenshot21.png
zoom < 100%
ht
tp://cyrille.diwi.org/tmp/krita/screenshot22.png

> 6. Finally... get involved with artists. They're the
ones doing the
> drawing, they should be able to give the most feedback
on what works
> and what doesn't. They may even help you identify work
sequences, such
> as 1. lineart cleaning, 2. [whatever], 3. [whatever]
and help determine
> the best way to go about it while providing tutorials.
Agreed  That's why
we are very glad that you and the others take the time to 
read our lists and give their opinion.

-- 
Cyrille Berger
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Re: Brush spacing / rotate / scale
country flaguser name
Netherlands
2007-11-15 03:03:56
On Thu, 15 Nov 2007, Cyrille Berger wrote:

> Yeah the zoom level < 100% in 1.6 is not very smooth
nor beautifull. But I 
> think that if you have opengl and activate it, the zoom
is smoother. In 2.0, 
> things are better, without opengl, as you can see on
the screenshot bellow, I 
> don't know if it's just Arthur or also us using better
scaling method, or 
> both.

We use Arthur in 2.0 to antialias things like the temporary
lines of the ellipse
tool -- which makes a big difference in perception. I'm not
sure anymore what we
use for scaling < 100% in our qpainter canvas . But it
makes a big difference
compared to the simple nearest-neighbour interpolation in
1.x.

> Agreed  That's why
we are very glad that you and the others take the time to 
> read our lists and give their opinion.

Yes -- very stimulating 

Boudewijn

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