About Pixar Animation Studios:
Pixar Animation Studios combines creative and technical
artistry to
create original stories in the medium of computer animation.
Pixar
has created six of the most successful and beloved animated
films of
all time: Toy Story, A Bug's Life, Toy Story 2, Monsters,
Inc.,
Finding Nemo and The Incredibles. Pixar has won 18 Academy
Awardsฎ
and its six films have grossed more than $3.2 billion at the
worldwide box office to date. The Northern California studio
will
release its next film, Cars, on June 9, 2006. JOIN OUR TEAM!
1) Mac Software Engineer
Studio Tools
The Studio Tools Department is responsible for developing
Pixars in-
house proprietary film-making software. The Engineering Team
is
looking for software engineers to help create and maintain
new
software for the studio. The position requires deep
understanding of
software application engineering, an ability to collaborate
in a
small cross-functional team of world-class developers and
skill in
designing and implementing high quality code.
Responsibilities:
Design, implement, test and support proprietary 3D
film-making
software
Program high quality, robust, easy to maintain code and
unit tests
in C++, Objective-C and Python
Work effectively with a development team of Software
Engineers, QA,
Build, UI, Doc and Project Management to provide world class
software
for film production
Qualifications:
Experience programming in C++ and Objective-C/Cocoa
Bachelor's degree in Computer Science or equivalent
Strong object-oriented design and implementation skills
Experience with OS X
Experience/Knowledge of 3D graphics, interaction
techniques and 3D
applications (e.g. Maya, SOFTIMAGE) is a plus
Proven ability to work with a team to deliver high quality
software
in a fast paced, dynamic environment
2) Software Engineer Development in Test
Studio Tools
Summary of Job:
We are seeking an experienced QA Engineer with a passion for
quality
to participate in the software quality assurance efforts for
our
proprietary in house toolset.
This position requires close collaboration with the
engineering staff
to define, develop, execute, and automate API level test
plans and
test cases. Identify and communicate a strategy for API and
other
testing methodologies, review and report on test progress,
status,
and coverage, and meet test completion and delivery
milestones that
you help define. Work closely with development, project
management
and documentation to coordinate testing responsibilities.
Responsibilities:
Develop and execute an API testing strategy, using API
testing
methodology and programming language knowledge
Develop and implement API tests
Contribute to setting and evaluating milestone criteria
such that
product is released on schedule with high quality
Design and implement quality processes for a small team of
senior
software developers
Work closely with the core development teams during all
phases of
the product life cycle
Evaluate completeness and effectiveness of developer's
unit tests
Qualifications:
5+ years of experience in QA or software development
Bachelor's degree in Computer Science or equivalent
3+ years of experience testing APIs and complex data
structures
Excellent design and coding skills ( C/C++ or and a
scripting
language such as Python or Perl)
Knowledge of QA methodology, processes, and tools
Direct experience testing software under Unix (e.g., Linux
or OSX)
Cross platform development experience is preferred
(Macintosh, Linux)
Experience with 3D graphics applications is a plus
3) Software Engineer
Studio Tools
Summary of Job:
The Studio Tools Department is responsible for developing
Pixars in-
house proprietary film-making software. The Engineering Team
is
looking for software engineers to help create and maintain
new
software for the studio. The position requires deep
understanding of
software application engineering, an ability to collaborate
in a
small cross-functional team of world-class developers and
skill in
designing and implementing high quality code.
Responsibilities:
Design, implement, test and support proprietary 3D
film-making
software
Program high quality, robust, easy to maintain code and
unit tests
in C++, Objective-C and Python
Work effectively with a development team of Software
Engineers, QA,
Build, UI, Doc and Project Management to provide world class
software
for film production
Qualifications:
Experience programming in C++ or Objective-C
Bachelor's degree in Computer Science or equivalent
Experience with modern development toolkits such as Cocoa
and Qt
Strong object-oriented design and implementation skills
Experience with UNIX / LINUX
Experience/Knowledge of 3D graphics, interaction
techniques and 3D
applications (e.g. Maya, SOFTIMAGE) is a plus
Proven ability to work with a team to deliver high quality
software
in a fast paced, dynamic environment
4) Software Engineer (Objective C/Cocoa)
Studio Tools
Summary of Job:
The Studio Tools Department is responsible for developing
Pixars in-
house proprietary animation software. The Engineering Team
is looking
for Mac software engineers to help create and maintain new
software
for the studio. The position requires a deep understanding
of
software application engineering, an ability to collaborate
in a
cross-functional team of world-class developers, and skill
in
designing and implementing robust, easy to maintain code.
Responsibilities:
Develop, implement, test and support software
Work effectively with a team of engineers and program
managers.
Work with artists and developers to provide world class
software
development and support for film production
Qualifications:
5+ years of experience engineering in Objective-C / Cocoa
Bachelor's degree in Computer Science or equivalent
Strong OS X application development experience
Experience working with technical and non-technical
software users
Experience developing multimedia applications used by
creative
professionals a plus
Experience with OS X multimedia architecture and APIs
including
Quicktime, Core Audio, and Core VIdeo
Commitment to creating world class production tools
Strong problem solving skills with high attention to
detail and
quality
Excellent verbal and written communication skills
Proven ability to work with a team to deliver high quality
software
in a fast paced, dynamic, deadline oriented environment
5) Quality Assurance Engineer (3D Graphic Applications)
Summary of Job:
The Production Engineering QA Team is looking for a Quality
Assurance
Engineer to participate in our software quality assurance
efforts.
This position requires close collaboration with the
engineering and
production staff to test Pixars proprietary in house
toolset. In
this position you will write, execute, and automate black
box level
test plans and test cases. Other responsibilities include
reporting
on test progress, status, and coverage, as well as meeting
test
completion and delivery milestones that you help define.
Responsibilities:
Develop and execute test plans and test cases.
Contribute to setting and evaluating milestone criteria
such that
product is released on schedule with high quality.
Design and implement quality processes for a small team of
senior
software developers.
Work closely with the core development teams during all
phases of
the product life cycle.
Continually research new technologies and incorporate that
new
knowledge into your ongoing QA process.
Qualifications:
3+ years of experience in QA
Experience with 3D graphics applications (i.e., Maya,
SOFTIMAGE, 3D
Studio Max)
Bachelor's degree in Computer Science or equivalent
Knowledge of QA methodology, processes, and tools
Cross platform testing experience (Macintosh, Linux)
Pixar Animation Studios
Emeryville, CA
Full - Time
(Sorry, new visa sponsorship is not available. Must be
currently
authorized to work in the US)
TO APPLY please go to www.pixar.com. Click on "Company
Info" then
"Jobs." Or send your resume AND cover letter to
epalmore pixar.com
Pixar is an Equal Opportunity Employer
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