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Thread: Re: Re: problems with Bristol on x86_64 SOLVED




Re: Re: problems with Bristol on x86_64 SOLVED
country flaguser name
United States
2007-04-17 22:03:19
Dave Phillips wrote:
> Dave Phillips wrote:
> 
>> Greetings:
>>
>> I built Bristol on a 64Studio system today, but I
have troubles:
>> [snip]
> 
> Never mind, I realized the command line flags weren't
correct.
> 
> Best,
> 
> dp
> 

Hello Dave,

I'm also using Bristol on 64studio (version 1.0).

What synths are you using with Bristol? Maybe if you play
with it a bit 
in the near future, we can compare notes - I'm using the
Hammond B3.

I don't have time tonight to dig up the details, but I do
know I had to 
hack a bit with the build process to put everything in the
standard 
bin,usr/lib, and home directories.

Also, I haven't figured out how to assign MIDI controllers
to the 
graphics controls, if there is a way. I may actually modify
the source 
to hardwire the MIDI controls I need. Even MIDI volume
wasn't working on 
me with the Hammond.

Larry

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Re: Re: problems with Bristol on x86_64 SOLVED
country flaguser name
Spain
2007-04-18 03:29:34
Hi All,

>to hack a bit with the build process to put everything
in the standard 
>bin,usr/lib, and home directories.

There is an enhancement request open to put the source code
under the GNU 
tools including install option. Its not top of my list but
it is there.

>Also, I haven't figured out how to assign MIDI
controllers to the graphics 
>controls

The engine and GUI are separate elements. You need to
aconnect the engine, 
bristol, to a keyboard to be able play it. You also need to
connect the GUI, 
brighton, to a MIDI controller to be able to drive the GUI.
This is also 
with aconnect and both bristol and brighton should be
visible. Then, place 
the mouse over the GUI device you want to control and press
the middle mouse 
button, then joggle the MIDI control you want to drive it
from.

>Even MIDI volume wasn't working on me with the Hammond.

There are a few things here. MIDI volume is a GM2 controller
however these 
go through the GUI, not through the engine, so it would
still need to be 
connected up to the GUI for them to possibly work. If you
are actually after 
a swell pedal I will check the code. The engine does have
access to all the 
MIDI controllers but only responds, per default, to few of
them (pitchbend, 
modwheel, and some pressure tracking). It would make sense
for some of the 
synths to respond to typical input devices such as the pedal
in the case of 
the b3.

Regards,

Nick.

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