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List Info
Thread: Problems compiling with SDL
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| Problems compiling with SDL |

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2006-09-01 03:22:07 |
) ./configure fails because sdl-config --libs returns
-Lc:/mingw/lib -lmingw32 -lSDLmain -lSDL -mwindows
which is insufficient. -lwinmm and -ldxguid are also
required.
I modified sdl-config so that it returned
-Lc:/mingw/lib -lmingw32 -lSDLmain -lSDL -lwinmm -ldxguid
-mwindows
2) Duplicate symbol errors
(IID_IDirectDraw7,IID_IDirectDrawcolorControl) in
libdxguid.a and
libvo/vo_directx.c. I looked in libvo/directx.c and found
the following:
* DirectDraw GUIDs.
* Defining them here allows us to get rid of the dxguid
library during
* the linking stage.
************************************************************
*****************/
const GUID IID_IDirectDraw7 =
{
0x15e65ec0,0x3b9c,0x11d2,{0xb9,0x2f,0x00,0x60,0x97,0x97,0xe
a,0x5b}
};
const GUID IID_IDirectDrawColorControl =
{
0x4b9f0ee0,0x0d7e,0x11d0,{0x9b,0x06,0x00,0xa0,0xc9,0x03,0xa
3,0xb8}
};
So what if dxguid has to be included? Remember, it is not
included, then
configure fails. It is part of w32api, although it seems
that the
current w32api headers do not define some constants used by
MPlayer.
After I upgraded w32api (thinking that maybe it was
outdated), I had to
re-install the MPlayer dx7 headers.
Anyway, I commented out these definitions.
3) Finally, during link, the SDL libraries could not find
GDI functions.
It seems that the -mwindows was removed from the libs
returned
by sdl-config. To work around this, I added -lgdi32 so that
sdl-config
returned
-Lc:/mingw/lib -lmingw32 -lSDLmain -lSDL -lwinmm -ldxguid
-mwindows
-lgdi32.
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in
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| Problems compiling with SDL |

|
2006-09-15 13:59:42 |
Hi,
On Friday 01 September 2006 05:22, John Brown wrote:
> ) ./configure fails because sdl-config --libs returns
> -Lc:/mingw/lib -lmingw32 -lSDLmain -lSDL -mwindows
> which is insufficient. -lwinmm and -ldxguid are also
required.
> I modified sdl-config so that it returned
> -Lc:/mingw/lib -lmingw32 -lSDLmain -lSDL -lwinmm
-ldxguid -mwindows
>
Imho this is a SDL bug it should not force things like
-mwindows...
>
> 2) Duplicate symbol errors
(IID_IDirectDraw7,IID_IDirectDrawcolorControl)
> in libdxguid.a and
> libvo/vo_directx.c. I looked in libvo/directx.c and
found the following:
> * DirectDraw GUIDs.
> * Defining them here allows us to get rid of the dxguid
library during
> * the linking stage.
>
************************************************************
***************
>**/
>
> const GUID IID_IDirectDraw7 =
> {
>
0x15e65ec0,0x3b9c,0x11d2,{0xb9,0x2f,0x00,0x60,0x97,0x97,0xe
a,0x5b}
> };
>
> const GUID IID_IDirectDrawColorControl =
> {
>
0x4b9f0ee0,0x0d7e,0x11d0,{0x9b,0x06,0x00,0xa0,0xc9,0x03,0xa
3,0xb8}
> };
>
> So what if dxguid has to be included? Remember, it is
not included, then
> configure fails. It is part of w32api, although it
seems that the
> current w32api headers do not define some constants
used by MPlayer.
> After I upgraded w32api (thinking that maybe it was
outdated), I had to
> re-install the MPlayer dx7 headers.
>
> Anyway, I commented out these definitions.
>
Would it also work if you make them static? Defining these
GUIDs directly here
makes MPlayer also work on systems without directx.
> 3) Finally, during link, the SDL libraries could not
find GDI functions.
> It seems that the -mwindows was removed from the libs
returned
> by sdl-config. To work around this, I added -lgdi32 so
that sdl-config
> returned
> -Lc:/mingw/lib -lmingw32 -lSDLmain -lSDL -lwinmm
-ldxguid -mwindows
> -lgdi32.
>
Is SDL working correct nowadays? It had some problems with
the overlay when
MPlayer was ported to windows.
Regards
Sascha
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MPlayer-cygwin mplayerhq.hu
http://lists.mplayerhq.hu/mailman/listinfo/mplayer-cygw
in
|
|
| Problems compiling with SDL |

|
2006-09-15 13:59:42 |
Hi,
On Friday 01 September 2006 05:22, John Brown wrote:
> ) ./configure fails because sdl-config --libs returns
> -Lc:/mingw/lib -lmingw32 -lSDLmain -lSDL -mwindows
> which is insufficient. -lwinmm and -ldxguid are also
required.
> I modified sdl-config so that it returned
> -Lc:/mingw/lib -lmingw32 -lSDLmain -lSDL -lwinmm
-ldxguid -mwindows
>
Imho this is a SDL bug it should not force things like
-mwindows...
>
> 2) Duplicate symbol errors
(IID_IDirectDraw7,IID_IDirectDrawcolorControl)
> in libdxguid.a and
> libvo/vo_directx.c. I looked in libvo/directx.c and
found the following:
> * DirectDraw GUIDs.
> * Defining them here allows us to get rid of the dxguid
library during
> * the linking stage.
>
************************************************************
***************
>**/
>
> const GUID IID_IDirectDraw7 =
> {
>
0x15e65ec0,0x3b9c,0x11d2,{0xb9,0x2f,0x00,0x60,0x97,0x97,0xe
a,0x5b}
> };
>
> const GUID IID_IDirectDrawColorControl =
> {
>
0x4b9f0ee0,0x0d7e,0x11d0,{0x9b,0x06,0x00,0xa0,0xc9,0x03,0xa
3,0xb8}
> };
>
> So what if dxguid has to be included? Remember, it is
not included, then
> configure fails. It is part of w32api, although it
seems that the
> current w32api headers do not define some constants
used by MPlayer.
> After I upgraded w32api (thinking that maybe it was
outdated), I had to
> re-install the MPlayer dx7 headers.
>
> Anyway, I commented out these definitions.
>
Would it also work if you make them static? Defining these
GUIDs directly here
makes MPlayer also work on systems without directx.
> 3) Finally, during link, the SDL libraries could not
find GDI functions.
> It seems that the -mwindows was removed from the libs
returned
> by sdl-config. To work around this, I added -lgdi32 so
that sdl-config
> returned
> -Lc:/mingw/lib -lmingw32 -lSDLmain -lSDL -lwinmm
-ldxguid -mwindows
> -lgdi32.
>
Is SDL working correct nowadays? It had some problems with
the overlay when
MPlayer was ported to windows.
Regards
Sascha
_______________________________________________
MPlayer-cygwin mailing list
MPlayer-cygwin mplayerhq.hu
http://lists.mplayerhq.hu/mailman/listinfo/mplayer-cygw
in
|
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| Problems compiling with SDL |

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2006-09-16 04:53:30 |
>From: Sascha Sommer <saschasommer freenet.de>
>Reply-To: "Windows porting (Cygwin/MinGW)"
<mplayer-cygwin mplayerhq.hu>
>To: "Windows porting (Cygwin/MinGW)"
<mplayer-cygwin mplayerhq.hu>
>Subject: Re: [MPlayer-cygwin] Problems compiling with
SDL
>Date: Fri, 15 Sep 2006 15:59:42 +0200
>
>Hi,
>
>On Friday 01 September 2006 05:22, John Brown wrote:
> > ) ./configure fails because sdl-config --libs
returns
> > -Lc:/mingw/lib -lmingw32 -lSDLmain -lSDL -mwindows
> > which is insufficient. -lwinmm and -ldxguid are
also required.
> > I modified sdl-config so that it returned
> > -Lc:/mingw/lib -lmingw32 -lSDLmain -lSDL -lwinmm
-ldxguid -mwindows
> >
>
>Imho this is a SDL bug it should not force things like
-mwindows...
>
To be honest, I may be the culprit. I noticed that the
undefined symbols
were coming from GDI and the Multimedia API, so I probably
added -mwindows
as a shortcut. I have taken it out, as it (naturally) caused
the console
output to disappear.
> >
> > 2) Duplicate symbol errors
>(IID_IDirectDraw7,IID_IDirectDrawcolorControl)
> > in libdxguid.a and
> > libvo/vo_directx.c. I looked in libvo/directx.c
and found the following:
> > * DirectDraw GUIDs.
> > * Defining them here allows us to get rid of the
dxguid library during
> > * the linking stage.
> >
>********************************************************
*******************
> >**/
> >
> > const GUID IID_IDirectDraw7 =
> > {
> >
0x15e65ec0,0x3b9c,0x11d2,{0xb9,0x2f,0x00,0x60,0x97,0x97,0xe
a,0x5b}
> > };
> >
> > const GUID IID_IDirectDrawColorControl =
> > {
> >
0x4b9f0ee0,0x0d7e,0x11d0,{0x9b,0x06,0x00,0xa0,0xc9,0x03,0xa
3,0xb8}
> > };
> >
> > So what if dxguid has to be included? Remember, it
is not included, then
> > configure fails. It is part of w32api, although it
seems that the
> > current w32api headers do not define some
constants used by MPlayer.
> > After I upgraded w32api (thinking that maybe it
was outdated), I had to
> > re-install the MPlayer dx7 headers.
> >
> > Anyway, I commented out these definitions.
> >
>
>Would it also work if you make them static?
I would have to try, but I probably won't bother. SDL is
working. The only
reason that I installed it is that one day I decided to
compile MPlayer with
support for as many libraries as possible, whether I need
them or not.
>Defining these GUIDs directly here
>makes MPlayer also work on systems without directx.
>
OK
>
> > 3) Finally, during link, the SDL libraries could
not find GDI functions.
> > It seems that the -mwindows was removed from the
libs returned
> > by sdl-config. To work around this, I added
-lgdi32 so that sdl-config
> > returned
> > -Lc:/mingw/lib -lmingw32 -lSDLmain -lSDL -lwinmm
-ldxguid -mwindows
> > -lgdi32.
> >
>
>Is SDL working correct nowadays? It had some problems
with the overlay when
>MPlayer was ported to windows.
It seems to work, but my requirements are simple, and I am
easily satisfied.
I type "mplayer -vo SDL <movie-name>".
If the movie plays, then I am
happy, and if it does not ... Right now I am happy.
>
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