I'm having an odd problem, but I'm not sure exactly how to
track it
down.
I've done some searching on the error, but all that I find
appears to
relate to MonoDevelop startup and the Boo issue.
This is not that - MD starts up fine, I get this error when
I try to run
a unit test. Since all of the offsets appear to be 0, I'm
not sure how
to see exactly where in the code this happens.
Any thoughts, hints, pointers are very welcome.
Thank You.
System.Runtime.Remoting.RemotingException: Unix transport
error.
Server stack trace:
at
Mono.Remoting.Channels.Unix.UnixMessageIO.ReceiveMessageStat
us
(System.IO.Stream networkStream, System.Byte[] buffer)
[0x00000]
at
Mono.Remoting.Channels.Unix.UnixClientTransportSink.ProcessM
essage
(IMessage msg, ITransportHeaders requestHeaders,
System.IO.Stream
requestStream, ITransportHeaders& responseHeaders,
System.IO.Stream&
responseStream) [0x00000]
at
Mono.Remoting.Channels.Unix.UnixBinaryClientFormatterSink.Sy
ncProcessMessage (IMessage msg) [0x00000]
Exception rethrown at [0]:
---> System.Runtime.Remoting.RemotingException:
Connection closed
at Mono.Remoting.Channels.Unix.UnixMessageIO.StreamRead
(System.IO.Stream networkStream, System.Byte[] buffer, Int32
count)
[0x00000]
at
Mono.Remoting.Channels.Unix.UnixMessageIO.ReceiveMessageStat
us
(System.IO.Stream networkStream, System.Byte[] buffer)
[0x00000] --- End
of inner exception stack trace ---
at
Mono.Remoting.Channels.Unix.UnixMessageIO.ReceiveMessageStat
us
(System.IO.Stream networkStream, System.Byte[] buffer)
[0x00000]
at
Mono.Remoting.Channels.Unix.UnixClientTransportSink.ProcessM
essage
(IMessage msg, ITransportHeaders requestHeaders,
System.IO.Stream
requestStream, ITransportHeaders& responseHeaders,
System.IO.Stream&
responseStream) [0x00000]
at
Mono.Remoting.Channels.Unix.UnixBinaryClientFormatterSink.Sy
ncProcessMessage (IMessage msg) [0x00000]
--
Ken Weinert
http://quarter-flash.com
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