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Thread: Re: : r613 - docs/nutissues.txt




Re: : r613 - docs/nutissues.txt
country flaguser name
Austria
2008-02-13 06:46:14
On Tue, Feb 12, 2008 at 11:32:56PM -0500, Rich Felker
wrote:
[...]
> 
> > Iam not saying that there is any need or sense to
store this nor that i would
> > know what a decoder would do with that
information, but i do know
> > copper purity counters will prefer NUT over other
formats if the distance
> > is stored.
> 
> Well I would like to see some mathematical/physical
reason that it's
> potentially useful rather than the opinions of people
who pay for
> solid-gold *digital* audio cables to give their sound
"more body"...

Id say liquid he cooled superconductive cables are better
(for digital of
course).

Anyway, technical reason:
If the player knows the reference locations and actual
locations it can
adjust the delays to avoid unwanted interference. And no i
dont know how
well it would work in practice.
Though with extreem cases like 1km difference it could
correct the resulting
A/V desync at least.



> 
> > > Otherwise I don't see
> > > anything wrong.
> > 
> > good, what about the flag to skip the stuff =
unknown pos? Do we want one
> > if not what should be muxer store if it doesnt
know the pos?
> 
> I suspect skipping pos should not be legal for >2
channels..
> For 2 channels or fewer, making it optional would be
nice.

I dont think its too usefull for 2 ch, a default of (-1,0,0)
(1,0,0)
would be easy for the muxer to store. And similar for 1 ch
...
But if a muxer has to store 5ch audio, figuring out the
channel placement
could be trickier. Iam not saying iam against it, actually
maybe it is
the correct thing to do, and having this optional would just
lead to it
being missing most of the time ...

[...]

-- 
Michael     GnuPG fingerprint:
9FF2128B147EF6730BADF133611EC787040B0FAB

I am the wisest man alive, for I know one thing, and that is
that I know
nothing. -- Socrates

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Re: : r613 - docs/nutissues.txt
user name
2008-02-13 07:38:13
Michael Niedermayer wrote:
> On Tue, Feb 12, 2008 at 11:32:56PM -0500, Rich Felker
wrote:
> [...]
>>
>> > Iam not saying that there is any need or sense
to store this nor that i
>> would
>> > know what a decoder would do with that
information, but i do know
>> > copper purity counters will prefer NUT over
other formats if the distance
>> > is stored.
>>
>> Well I would like to see some mathematical/physical
reason that it's
>> potentially useful rather than the opinions of
people who pay for
>> solid-gold *digital* audio cables to give their
sound "more body"...
>
> Id say liquid he cooled superconductive cables are
better (for digital of
> course).
>
> Anyway, technical reason:
> If the player knows the reference locations and actual
locations it can
> adjust the delays to avoid unwanted interference. And
no i dont know how
> well it would work in practice.
> Though with extreem cases like 1km difference it could
correct the resulting
> A/V desync at least.

What if the screen is on the moon?  Then the video will have
a delay
of a second or so.

-- 
Måns Rullgård
mansmansr.com
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Re: : r613 - docs/nutissues.txt
country flaguser name
Germany
2008-02-13 09:46:09
On Wed, 13 Feb 2008 13:46:14 +0100
Michael Niedermayer <michaelnigmx.at> wrote:

> On Tue, Feb 12, 2008 at 11:32:56PM -0500, Rich Felker
wrote:
> [...]
> > 
> > > Iam not saying that there is any need or
sense to store this nor
> > > that i would know what a decoder would do
with that information,
> > > but i do know copper purity counters will
prefer NUT over other
> > > formats if the distance is stored.
> > 
> > Well I would like to see some
mathematical/physical reason that it's
> > potentially useful rather than the opinions of
people who pay for
> > solid-gold *digital* audio cables to give their
sound "more body"...
> 
> Id say liquid he cooled superconductive cables are
better (for
> digital of course).
> 
> Anyway, technical reason:
> If the player knows the reference locations and actual
locations it
> can adjust the delays to avoid unwanted interference.
And no i dont
> know how well it would work in practice.

I think the pb is that the best interpretation (ie. absolute
in real
world units or relative) depend on how the sound was
mastered.

If you take todays movies and albums you probably want a
relative
interpretation, so that most speakers just get the
unadultered sound.

On the other hand if someone is doing a recording which is
supposed to
be heard on a well defined setup, and one want to get the
closest
possible experience to what was intended, real world units
are needed.
But I suspect even more is needed for a really good
simulation. The
echo characteritic of the room, temperature, wind, etc

So perhaps we should just have relative coordinate for now,
and add a
note that we are open to add a standard info packet for
"listening
environement simulation" if ppl from this field are
intersted.

> Though with extreem cases like 1km difference it could
correct the
> resulting A/V desync at least.



> > 
> > > > Otherwise I don't see
> > > > anything wrong.
> > > 
> > > good, what about the flag to skip the stuff =
unknown pos? Do we
> > > want one if not what should be muxer store if
it doesnt know the
> > > pos?
> > 
> > I suspect skipping pos should not be legal for
>2 channels..
> > For 2 channels or fewer, making it optional would
be nice.
> 
> I dont think its too usefull for 2 ch, a default of
(-1,0,0) (1,0,0)
> would be easy for the muxer to store. And similar for 1
ch ...
> But if a muxer has to store 5ch audio, figuring out the
channel
> placement could be trickier. Iam not saying iam against
it, actually
> maybe it is the correct thing to do, and having this
optional would
> just lead to it being missing most of the time ...

I agree, making it mendatory is the best option. But them we
should
perhaps define some defaults for typical configurations.

	Albeu

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