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Hello,
On Jul 19, 2007, at 12:43, Sampson Stein wrote:
> +++ Michael [freebsd] [17/07/07 16:18 -0400]:
>> Hello,
>>
>> On Jul 17, 2007, at 15:48, Sampson Stein wrote:
>>
>>>> Hello,
>>>>
>>>> On Jul 16, 2007, at 22:58, Sampson Stein
wrote:
>>>>
>>>>> Network Access Disk? that one? heh.. I
think I got it... I guess I
>>>>> cant just
>>>>> dd it eh.. need some tools or
something...
>>>>
>>>> Hmm, some of the disk images were
uncompressed - if the size looks
>>>> right just dd it and see what happens.
>>>>
>>>
>>> Ok, I got it back, heh... and the kernel works
now, thanks for the
>>> fix...
>>> now one thing, I have an ati video card I
believe to have open
>>> firmware on
>>> it, open firmware does not show the ATY,mach64
thing or whatever,
>>> but with
>>> the new kernel on boot, It's got a few lines
about machfb0, and it
>>> says its
>>> an "ATI Technologies 3D Rage I/II"
and stuff about initializing the
>>> DSP and
>>> such, so I'm guessing it works with it.... but
should I still be
>>> able to get
>>> open firmware to point to it?
>>
>> ok, what child nodes does /bandit show?
>>
>> have fun
>> Michael
>>
> Hey, sorry for the late response... work's been a bit
nuts. I will
> write down
> what the child nodes of /bandit are,
In a -current or 4.0 userland just run 'ofctl -p' and send
me the
output. This will dump the entire OF device tree including
properties.
> but first I think I might want to get the world
compiled, I'm
> guessing it's possible that it's failing because I
booted with the new
> kernel first?
Shouldn't matter.
> Should I try it with the old one? And it
> could also be possible because /usr/src and /usr/obj
are mounted over
> nfs.
Shouldn't matter either, I'm doing that all the time so a
crash of the
development machine won't be a crash of the machine that
holds my
sources ;)
> But either way, if you have any suggestions on the
building, I can
> make a
> typescript of the build and attach it maybe? Or host it
somewhere...
> --
Usually you can find builds on http://releng.netbsd.org
- currently
there's no macppc shapshot because the GENERIC_MP kernel
fails to build
but someone should fix that soon. You can use a 4.0 userland
though, as
long as you don't use threaded applications or have a
-current
libpthread.so - just make sure a -current kernel you want to
use it
with was built with options COMPAT_40.
To build a userland do:
build.sh -O /whatever/obj -D /whatever/dest -R
/whatever/release -T
/whatever/tools -m macppc tools
( this will build compilers etc. that match your source tree
and target
architecture. Do ulimit before starting, building gcc for a
powerpc
target takes a LOT of memory and will exceed the default
process size
limit )
build.sh -O /whatever/obj -D /whatever/dest -R
/whatever/release -T
/whatever/tools -m macppc distribution
( this will build the userland. If you want X11 add -X
/path/to/xsrc -x
)
build.sh -O /whatever/obj -D /whatever/dest -R
/whatever/release -T
/whatever/tools -m macppc sets
( this will make tarballs from build.sh distribution, again
for X11 add
- -X /whatever/ -x )
To build without cleaning up add -u
You can do that on pretty much any UNIX box, I build most of
my stuff
either on a G3 Mac running NetBSD or a PC running FreeBSD,
build.sh
will take care of building the right crosscompilers. Trust
me, you
don't really want to build the complete userland on a 200MHz
604e. My
333MHz/1MB G3 takes 8 hours for a userland without X,
building tools
takes a little less time. On your machine it will take a LOT
longer,
the G3's big&fast cache gives it a huge boost in
workloads like this.
have fun
Michael
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