Real-time 2D rigid body simulation with OpenGL visualization in under 400 lines of OCaml code: http://www.ffconsultancy.com/ocaml/balls/ Handles 100 balls with sub-centisecond accuracy on my machine. -- Dr Jon D Harrop, Flying Frog Consultancy Ltd. The F#.NET Journal http://www.ffconsultancy.com/products/fsharp_journal/?e
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