At 4:49 PM -0700 8/19/06, James McKenzie wrote:
>Ilyse Kazar was going to write up a newcomers how-to for
TCM. I don't
>know how far she got with this document.
My plan is to create an overall info page for end-users who
wish to
help test. Starting with the really basic stuff like,
"What is a Test
Case?" Andre's wiki page is a good source of info
about TCM
specifically, and I will be looking to it for some ideas,
but it
starts off presuming this sort of knowledge. I only know
what a Test
Case is because I happen to be a 4GL application developer.
But most
non-programmers who we might recruit to help test are not
going to
know a Test Case from a suitcase. So, not "how-to for
TCM" but rather
a "Start Here page for testing volunteers".
IMO we need the "elevator pitch" (10-second
blurb) version of How To
Help Test. It will give the information folks really need,
but be
distilled down to ONLY the information they really need, in
ONE place.
I indeed did volunteer to do this and still plan to! I
don't know how
most of you find the time you put into this project, but I
suspect
many of you may not also run a single-person
consulting/development
practice and have kids in college. (College
tuition and expenses
are around $30,000 per year here in the States) So I've
been very
busy with my work, thank goodness ... I have had my head
buried
really deeply in the spec I'm doing for a BPM solution for
a new
client. Been in a "programming vortex" of my
own, after a fashion.
If anything I said implied that I could slap this page
together in a
day or two, my apologies for the misunderstanding, and I
need to ask
for your patience until I find more "volunteer
hours" in my schedule.
I hope to turn my full attention and best talents to it
within the
next week to two weeks, after I get further through this
spec I'm
writing.
And when you see the page(s) I create, if I have done my job
well,
the simplicity on the surface will belie the time and depth
of
thought I have put in making it so simple on the surface.
(Just as
with the best app's I've designed ... the hardest work is
to make
them easy to use, ain't it) Once my work done & vetted
by the
community (and perhaps dressed up a bit by someone else,
since
icons/UI/graphic work is not my forté), at that point I will
turn my
energy to putting more time into testing ... writing an
article for
TidBITS to get Mac porting project wide exposure (I'm
hoping to
popularize the Open Document suites for Mac) and hopefully
dozens of
volunteers ... but do need to fit any activities I join in
here in
between a lot of other demands (such as the world's demand
that I
make this stuff called money)
kazar
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