eric b wrote:
>> but I wondered if there was any chance of getting
it working on MacOS
>> 10.2 or 10.3.
>
> Honestly, I don't think so for 10.2 : 10.2 needs a lot
of stuff, and
> does use a prehistoric compiler.
> For 10.3, an since we switched to Cocoa, I don't know.
I remember Quartz
> issues with possible compatibilities, but this would
cause hackish
> patches ..
>
> FYI, the build is currently broken (X11 can imho
build), maybe we can
> fix a lot of breaks, but Aqua build will need a lot of
work for 10.3.
Thanks. Yes, I realize that 10.2 uses gcc 3.3, and with C++
old gcc
versions may be a big headache. I'll see about giving 10.3
a try as a
first step, however. Do you have a pointer to the Quartz
issues you
mentioned?
>> I was thinking about working on a port to 10.2 this
December or
>> January based on your latest Aqua sources at that
point in time.
>
> If you really want to give it a try, please checkout
1.1.x sources,
> since you'll have to use and adpat to 2.x the included
dlopen() stuff
> (in external if I'm not wrong) and locale things ..
and probably more
Do you mean the X11 version for 1.1.x? Unfortunately, I
don't think the
X11 version will be workable in my mother's
elementary-school environment.
Thanks for your advice!
Regards,
Steven G. Johnson
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