Mark Hammond wrote:
>> On 4/17/06, Paul Moore <p.f.moore gmail.com> wrote:
>> > On 4/16/06, Paul Moore <p.f.moore gmail.com> wrote:
>> > > I tried building one for myself, but I'm
missing some critical
>> > > dependencies (dsound.h?)
>> >
>> > I'm assuming this is from the DirectX SDK,
which I'm in the process of
>> > downloading now to try it out. Are there any
other downloads I should
>> > get in order to build pywin32? (I have the
platform SDK - the setup.py
>> > doesn't mention any others as still being
needed, but then again, it
>> > didn't mention the DirectX one either...)
>>
>> Looks like atlbase.h is needed in win32netuse and
win32netuser. That's
>> annoying, as it's not freely available, as far as
I know.
>>
>> It's possible taht ATL isn't actually needed,
though - commenting the
>> includes out results in a successful compile. The
link fails with an
>> odd error, though -
>
> Removing atlbase.h just meant that advapi32.lib needed
to be added to the
> link command-line - presumably the ATL headers
automatically caused that to
> happen. I've just checked in a fix for that and
removed that header.
>
>> If I comment out win32net from setup.py, I hit a
problem in
>> win32wnet\PyNetresource.cpp, which uses ATL for
Unicode conversion
>> macros.
>
> These conversion macros are fairly easy (but not
search-replace easy) to
> change, and I do it as I find it necessary.
>
I've removed the ATL macros from win32wnet. (checkin
messages are still bouncing)
Roger
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