hi all
I just upgraded my old mac laptop to 10.4.8 from 10.3.9. I
am running
pygame + pyopengl scripts and I find this weird error that
did not
happen on 10.3.9. The 'canvas', the surface were the drawing
happens it
is misplaced within the window by 100 px to the right and
100 px to the
top. So I get a 100 px wide empty band on the left bottom of
the window.
If I run the same script using wxPython instead of pygame to
handle the
window events there is no problem at all.
The funny thing is that neither the pygame or the pyOpenGL
examples have
this problem, so it must be my code. But I dont really know
where to
start debugging from.
I am running python 2.4 and i installed all the stuff from
http://www.pythonmac.org/packages/py24-fat/index.html
including :
python-2.4.4-macosx2006-10-18.dmg
pygame-1.8.0pre-py2.4-macosx10.4.zip
PyOpenGL-2.0.2.01-py2.4-macosx10.4.zip
any hints would be very much appreciated
thanks!
enrike
_______________________________________________
Pythonmac-SIG maillist - Pythonmac-SIG python.org
http://mail.python.org/mailman/listinfo/pythonmac-sig
|