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Thread: esd prevents sound working in some apps/games...




esd prevents sound working in some apps/games...
user name
2006-09-30 03:50:03
is there a workaround apart from manually killing the esd
process? I'm
using dapper, latest updates.


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esd prevents sound working in some apps/games...
user name
2006-09-30 04:01:37
On 9/29/06, Gabriel M Dragffy <dragffyyandex.ru> wrote:
> is there a workaround apart from manually killing the
esd process? I'm
> using dapper, latest updates.

AFAIK, ESD opens the sound device, so if any other
application, like
MPlayer or a game tries opening the device directly, it will
fail. I
think ESD has a feature to automatically closed the sound
device after
some period of inactivity.

Of course, the only solutions I see are:

1. Disable ESD or killing it.
2. Configuring ESD to release the sound device after some
period of idle time.
3. Configure the game to use ESD.
4. Everybody using ALSA, which supports hardware/software
sound mixing
which allows several different applications to output sound
at the
same time.

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esd prevents sound working in some apps/games...
user name
2006-09-30 04:14:30
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Felipe Alfaro Solana wrote:
> 1. Disable ESD or killing it.

This can be done from System> Preferences> Sound .

> 2. Configuring ESD to release the sound device after
some period of idle time.

This has been done for both Breezy (5.10) and Dapper (6.06.1
LTS); cf.
/etc/esound/esd.conf .

> 3. Configure the game to use ESD.

If the game is SDL-based, one could (re)install
libsdl1.2debian-esd. The
recommended route is to use libsdl1.2debian-alsa (which is
installed)
instead.

> 4. Everybody using ALSA, which supports
hardware/software sound mixing
> which allows several different applications to output
sound at the
> same time.

Mostly. OSS-only applications (notably Adobe Flash) will
need
hackarounds like esd or aoss.

Thanks,
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Daniel T. Chen            crimsunubuntu.com
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esd prevents sound working in some apps/games...
user name
2006-09-30 04:42:24
On Sat, 2006-09-30 at 00:01 -0400, Felipe Alfaro Solana
wrote:
> On 9/29/06, Gabriel M Dragffy <dragffyyandex.ru> wrote:
> > is there a workaround apart from manually killing
the esd process? I'm
> > using dapper, latest updates.
> 
> AFAIK, ESD opens the sound device, so if any other
application, like
> MPlayer or a game tries opening the device directly, it
will fail. I
> think ESD has a feature to automatically closed the
sound device after
> some period of inactivity.
> 
> Of course, the only solutions I see are:
> 
> 1. Disable ESD or killing it.
> 2. Configuring ESD to release the sound device after
some period of idle time.
> 3. Configure the game to use ESD.
> 4. Everybody using ALSA, which supports
hardware/software sound mixing
> which allows several different applications to output
sound at the
> same time.
> 

So what's the real point of ESD? What does it do? Even if I
kill it's
process I can still get sound from my applications... so why
run it?

Also I can't seem to adjust it's idle time-out from
system-preferences-sound


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esd prevents sound working in some apps/games...
user name
2006-09-30 20:38:00
On 9/30/06, Gabriel M Dragffy <dragffyyandex.ru> wrote:
> So what's the real point of ESD? What does it do? Even
if I kill it's
> process I can still get sound from my applications...
so why run it?

AFAIK, ESD was used a long time ago when the sound drivers
didn't
support native sound mixing. I think now it seems pretty
useless to
me. aRTS, for example, is similar to ESD but has several
plug-ins to
implement fancy effects, like echo, filters, etc.

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