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Thread: HaxePortable




HaxePortable
country flaguser name
Hungary
2007-02-28 10:52:02
Hi, All!

Probably all of you have heard about some kind of portable applications, which can be run form an usb drive, and are not leaving any traces behind. I have written two NSIS launchers for haxe, which you can download from: http://udi.extra.hu/fajlok/HaxePortable.zip . After extracting it, you should read the HaxePortableReadme.txt how to use it, where to place it. There are two launchers, one for haxe.exe, and another for haxelib.exe, to be able to install libraries to an usbdrive. If you don't want to modify anything on the system you have to forget the file association, so at this time you have to use batch files, or some kind of editors which are able to compile. As for me, I will use SciTE for this, because there is a portable version also, and there is already a hx app, and language file for it, and I am familiar with modifying SciTE through Lua. But I will do this only after the testing results. Everything worked right on an XP only whith guests rights, and I have compiled swhx applications also. But it would be nice if you would test is also, and send me back some lines.

I wanted the launchers to be open source, so I have packed a GPL License with it, and the source files too. So if you want to improve it, or distribute it just do it! Any kind of suggestions, and bug reveals are welcome!

Thank you for attention: Udi!

_________________________________________
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Nézd át az adriatica.net húsvéti ajánlatait, és foglalj most előszezoni árakon.
Részletekért klikk ide!
NME.ndll for SDL love fest
country flaguser name
United States
2007-02-28 16:05:13
Hello list,

I have successful compiled a nme.ndll from the files Lees
was kind 
enough to contribute to google code.  I was wondering(here
comes the 
newb!) if this ndll file will only function for windows
machines since I 
built it using VS2005.

If anyone would like this ndll jsut let me know and I can
post it 
somewhere, maybe even Lees repository.

Thanks again Lees for the work you have done thus far.

-Ken

-- 
haXe - an open source web programming language
http://haxe.org

haXeLib for nme
country flaguser name
United States
2007-03-01 00:00:32
Hello list,

I made a starting point package for the nme haxelib.  It is
only the 
Windows ndll, hopefully someone can help me get the OS X
version 
compiled with some guidance(I don't have a good xcode
template).  I am 
only including the haXe source files due to changes I had to
make to the 
package names from:
    package neko.nme;
to:
    package nme;

I made some Points and a Surface but did not do any thorough
testing 
beyond compilation.  I will post other things I discover in
the next few 
days. For now I will attach the project for testing if
anyone is 
interested.  I don't want to add it to the haxelib until Lee
says it is 
okay.

As in the haxelib site docs just use:
haxelib test nme.zip

then in your build:
-lib nme

then in your app:
import nme.Point;
import nme.Surface;
etc..

and hopefullly things will be happy!

Best,
Ken

-- 
haXe - an open source web programming language
http://haxe.org
  
Re: haXeLib for nme
country flaguser name
United Kingdom
2007-03-01 03:00:49
Hi Ken,

I'm just a tinkerer.  All my stuff is for the community, so
if the 
community would like it in haxeLib, then I'm all for it. 
What do you 
think, Nicolas?

Ken, do you have any examples produced for it, yet?  I did
have a tetris 
clone written in haXe that used it, but I've mislaid it for
the moment.

Regards,
Lee





Ken Rogers wrote:
> Hello list,
>
> I made a starting point package for the nme haxelib. 
It is only the 
> Windows ndll, hopefully someone can help me get the OS
X version 
> compiled with some guidance(I don't have a good xcode
template).  I am 
> only including the haXe source files due to changes I
had to make to 
> the package names from:
>    package neko.nme;
> to:
>    package nme;
>
> I made some Points and a Surface but did not do any
thorough testing 
> beyond compilation.  I will post other things I
discover in the next 
> few days. For now I will attach the project for testing
if anyone is 
> interested.  I don't want to add it to the haxelib
until Lee says it 
> is okay.
>
> As in the haxelib site docs just use:
> haxelib test nme.zip
>
> then in your build:
> -lib nme
>
> then in your app:
> import nme.Point;
> import nme.Surface;
> etc..
>
> and hopefullly things will be happy!
>
> Best,
> Ken


-- 
haXe - an open source web programming language
http://haxe.org

Re: NME.ndll for SDL love fest
country flaguser name
United Kingdom
2007-03-01 03:03:11
Hi Ken,

Yes, the ndll will only work for windows if published on
windows.  
However, all my project's released to the community are
written in 
cross-os code, so it can be compiled on Mac OSX and Linux.

Regards,
Lee




Ken Rogers wrote:
> Hello list,
>
> I have successful compiled a nme.ndll from the files
Lees was kind 
> enough to contribute to google code.  I was
wondering(here comes the 
> newb!) if this ndll file will only function for windows
machines since 
> I built it using VS2005.
>
> If anyone would like this ndll jsut let me know and I
can post it 
> somewhere, maybe even Lees repository.
>
> Thanks again Lees for the work you have done thus far.
>
> -Ken
>


-- 
haXe - an open source web programming language
http://haxe.org

Re: haXeLib for nme
country flaguser name
United Kingdom
2007-03-01 10:31:51
Ken, if you'd like to make some big changes to the library,
feel free to 
drop me an email.  It would be good to have someone else
work on this 
project, as working it alone with no absolute goal is no
real drive.  If 
you like, I can add you to the Google repository, also.

Regards,
Lee







Ken Rogers wrote:
> Bent Rasmussen wrote:
>> Amen.
>>
>> At least for small projects. And owners should not
shy away from 
>> breaking changes in early stages, regardless of
users. Better get a 
>> good design than pay the price manyfold later.
>>
>> Best regards,
>> Bent
>>
>>> "Release early, Release often"
>>>
>>> Nicolas
>>
>>
> I agree wholeheartedly and so it is done.  I have added
the nme 
> library (Neko Media Engine === SDL bindings) to the
public haxelibs 
> repository.
>
> haxelib install nme
>
> Hopefully I will have some samples in the next few
days.
>
> -Ken
>


-- 
haXe - an open source web programming language
http://haxe.org

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