List Info

Thread: TweenFPS




TweenFPS
user name
2007-04-02 10:47:41
Hi all,

I am messing with the TweenFPS class which i am trying to use with papervision. Since all objects that are defined in a papervision scene aren't really real mc with a _x and _y property, I can't just use the TweenFPS class by passing the the target object (mc) and it property to interpolate. So i was wondering if there was a was to pass the interpolated value to a function and then use the value passed to the function to the papervision objects.

I tried that and it doesn't seem to be working even though the TweenFPS has this comment for the 2nd parameter (Setter (method or property))

private function _clickMe():Void
 ;   {
        trace("_clickMe")
       
        var theTween:TweenFPS = new TweenFPS(
  ;                                                  this, // this is the instance of the class where click is declared - which is also where the _tween method is declare too
                                                    _tween,
                                                    15.9,
                                                    100,
 ;                                                   null,
                                                    com.robertpenner.easing.Bounce.easeOut
                                                );
                                               
        theTween.execute ();
    }


private function _tween( e ):Void
    {
        trace("_tween"+e)
    }

thanks
seb
Re: TweenFPS
user name
2007-04-02 18:28:40
ok looks like i managed to sort my problem out after batteling for quite a while with my code.
I made the _tween method a setter ( like the documentation says - d'ho! ) and it worked

as in
public function set _tween( e ):Void
    {
        trace("_tween"+e)
    }

I am sure that this probably common knowledge for all of you that are using pixlib everyday but when you start using it's pretty full on...

Hope I am not diturbing too many peeps with sending loads of emails about my progress/discovery.

thanks


On 4/2/07, quinrou . < quinrougmail.com">quinrougmail.com> wrote:
Hi all,

I am messing with the TweenFPS class which i am trying to use with papervision. Since all objects that are defined in a papervision scene aren't really real mc with a _x and _y property, I can't just use the TweenFPS class by passing the the target object (mc) and it property to interpolate. So i was wondering if there was a was to pass the interpolated value to a function and then use the value passed to the function to the papervision objects.

I tried that and it doesn't seem to be working even though the TweenFPS has this comment for the 2nd parameter (Setter (method or property))

private function _clickMe():Void
 ; &nbsp; {
 &nbsp;   &nbsp;  trace(&quot;_clickMe&quot;)
&nbsp; &nbsp;  &nbsp; 
 &nbsp;   &nbsp;  var theTween:TweenFPS = new TweenFPS(
  ;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  this, // this is the instance of the class where click is declared - which is also where the _tween method is declare too
&nbsp; &nbsp;  &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  _tween,
&nbsp; &nbsp;  &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  15.9,
&nbsp; &nbsp;  &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  100,
 ; &nbsp;  &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  null,
&nbsp; &nbsp;  &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  com.robertpenner.easing.Bounce.easeOut
&nbsp; &nbsp;  &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  );
 &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp; 
 &nbsp;   &nbsp;  theTween.execute ();
 &nbsp;  }


private function _tween( e ):Void
&nbsp; &nbsp; {
 &nbsp;   &nbsp;  trace(&quot;_tween&quot;+e)
&nbsp; &nbsp; }

thanks
seb

Re: TweenFPS
user name
2007-04-04 22:01:38
Hey Amigo, great for you figuring that one out!
A papervision/pixlib project sounds really great.&nbsp; Maybe you could post a link? ; I'd like to see that.
&nbsp;
-tim.

 
On 4/2/07, quinrou . < quinrougmail.com">quinrougmail.com> wrote:
ok looks like i managed to sort my problem out after batteling for quite a while with my code.
I made the _tween method a setter ( like the documentation says - d'ho! ) and it worked

as in
public function set _tween( e ):Void
 &nbsp;  {
 &nbsp;   &nbsp;  trace(&quot;_tween&quot;+e)
&nbsp; &nbsp; }

I am sure that this probably common knowledge for all of you that are using pixlib everyday but when you start using it's pretty full on...

Hope I am not diturbing too many peeps with sending loads of emails about my progress/discovery.

thanks



On 4/2/07, quinrou . <gmail.com" target="_blank">quinrougmail.com> wrote:
Hi all,

I am messing with the TweenFPS class which i am trying to use with papervision. Since all objects that are defined in a papervision scene aren't really real mc with a _x and _y property, I can't just use the TweenFPS class by passing the the target object (mc) and it property to interpolate. So i was wondering if there was a was to pass the interpolated value to a function and then use the value passed to the function to the papervision objects.

I tried that and it doesn't seem to be working even though the TweenFPS has this comment for the 2nd parameter (Setter (method or property))

private function _clickMe():Void
 ; &nbsp; {
 &nbsp;   &nbsp;  trace(&quot;_clickMe&quot;)
 &nbsp;   &nbsp; 
 &nbsp;   &nbsp;  var theTween:TweenFPS = new TweenFPS(
  ;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  this, // this is the instance of the class where click is declared - which is also where the _tween method is declare too
 &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  _tween,
&nbsp; &nbsp;  &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  15.9,
&nbsp; &nbsp;  &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  100,
 ; &nbsp;  &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  null,
 &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  com.robertpenner.easing.Bounce.easeOut
&nbsp; &nbsp;  &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  );
 &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp; 
 &nbsp;   &nbsp;  theTween.execute ();
   ; }


private function _tween( e ):Void
&nbsp; &nbsp; {
 &nbsp;   &nbsp;  trace(&quot;_tween&quot;+e)
&nbsp; &nbsp; }

thanks
seb


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Pixlib mailing list
osflash.org">Pixlibosflash.org
http://osflash.org/mailman/listinfo/pixlib_osflash.org


Re: TweenFPS
user name
2007-04-09 07:31:52
sure, however at the moment i am only doing some R&D to see if i am gonna hit any dodgy bugs. if i achieve anything worth showing i'll upload it and post a link here

On 4/5/07, Tim Will < thedigitalartistgmail.com">thedigitalartistgmail.com> wrote:
Hey Amigo, great for you figuring that one out!
A papervision/pixlib project sounds really great.&nbsp; Maybe you could post a link? ; I'd like to see that.
&nbsp;
-tim.

 
On 4/2/07, quinrou . < quinrougmail.com" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)"> quinrougmail.com> wrote:
ok looks like i managed to sort my problem out after batteling for quite a while with my code.
I made the _tween method a setter ( like the documentation says - d'ho! ) and it worked

as in
public function set _tween( e ):Void
 &nbsp;  {
 &nbsp;   &nbsp;  trace(&quot;_tween&quot;+e)
&nbsp; &nbsp; }

I am sure that this probably common knowledge for all of you that are using pixlib everyday but when you start using it's pretty full on...

Hope I am not diturbing too many peeps with sending loads of emails about my progress/discovery.

thanks



On 4/2/07, quinrou . < quinrougmail.com" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)">quinrougmail.com> wrote:
Hi all,

I am messing with the TweenFPS class which i am trying to use with papervision. Since all objects that are defined in a papervision scene aren't really real mc with a _x and _y property, I can't just use the TweenFPS class by passing the the target object (mc) and it property to interpolate. So i was wondering if there was a was to pass the interpolated value to a function and then use the value passed to the function to the papervision objects.

I tried that and it doesn't seem to be working even though the TweenFPS has this comment for the 2nd parameter (Setter (method or property))

private function _clickMe():Void
 ; &nbsp; {
 &nbsp;   &nbsp;  trace(&quot;_clickMe&quot;)
 &nbsp;   &nbsp; 
 &nbsp;   &nbsp;  var theTween:TweenFPS = new TweenFPS(
  ;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  this, // this is the instance of the class where click is declared - which is also where the _tween method is declare too
 &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  _tween,
&nbsp; &nbsp;  &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  15.9,
&nbsp; &nbsp;  &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  100,
 ; &nbsp;  &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  null,
 &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  com.robertpenner.easing.Bounce.easeOut
&nbsp; &nbsp;  &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  );
 &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp; 
 &nbsp;   &nbsp;  theTween.execute ();
   ; }


private function _tween( e ):Void
&nbsp; &nbsp; {
 &nbsp;   &nbsp;  trace(&quot;_tween&quot;+e)
&nbsp; &nbsp; }

thanks
seb


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Pixlib mailing list
Pixlibosflash.org" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)">Pixlibosflash.org
http://osflash.org/mailman/listinfo/pixlib_osflash.org



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osflash.org">Pixlibosflash.org
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Re: TweenFPS
user name
2007-04-09 17:18:19
Cool, I'll keep watching.
-tim.

 
On 4/9/07, quinrou . < quinrougmail.com">quinrougmail.com> wrote:
sure, however at the moment i am only doing some R&D to see if i am gonna hit any dodgy bugs. if i achieve anything worth showing i'll upload it and post a link here

Hey Amigo, great for you figuring that one out!
A papervision/pixlib project sounds really great.&nbsp; Maybe you could post a link? ; I'd like to see that.
&nbsp;
-tim.

 
On 4/2/07, quinrou . <gmail.com" target="_blank"> quinrougmail.com > wrote:
ok looks like i managed to sort my problem out after batteling for quite a while with my code.
I made the _tween method a setter ( like the documentation says - d'ho! ) and it worked

as in
public function set _tween( e ):Void
 &nbsp;  {
 &nbsp;   &nbsp;  trace(&quot;_tween&quot;+e)
&nbsp; &nbsp; }

I am sure that this probably common knowledge for all of you that are using pixlib everyday but when you start using it's pretty full on...

Hope I am not diturbing too many peeps with sending loads of emails about my progress/discovery.

thanks



On 4/2/07, quinrou . <gmail.com" target="_blank">quinrougmail.com> wrote:
Hi all,

I am messing with the TweenFPS class which i am trying to use with papervision. Since all objects that are defined in a papervision scene aren't really real mc with a _x and _y property, I can't just use the TweenFPS class by passing the the target object (mc) and it property to interpolate. So i was wondering if there was a was to pass the interpolated value to a function and then use the value passed to the function to the papervision objects.

I tried that and it doesn't seem to be working even though the TweenFPS has this comment for the 2nd parameter (Setter (method or property))

private function _clickMe():Void
 ; &nbsp; {
 &nbsp;   &nbsp;  trace(&quot;_clickMe&quot;)
 &nbsp;   &nbsp; 
 &nbsp;   &nbsp;  var theTween:TweenFPS = new TweenFPS(
  ;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  this, // this is the instance of the class where click is declared - which is also where the _tween method is declare too
 &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  _tween,
&nbsp; &nbsp;  &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  15.9,
&nbsp; &nbsp;  &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  100,
 ; &nbsp;  &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  null,
 &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  com.robertpenner.easing.Bounce.easeOut
&nbsp; &nbsp;  &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  );
 &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp; 
 &nbsp;   &nbsp;  theTween.execute ();
   ; }


private function _tween( e ):Void
&nbsp; &nbsp; {
 &nbsp;   &nbsp;  trace(&quot;_tween&quot;+e)
&nbsp; &nbsp; }

thanks
seb


_______________________________________________
Pixlib mailing list
osflash.org" target="_blank">Pixlibosflash.org
http://osflash.org/mailman/listinfo/pixlib_osflash.org



_______________________________________________
Pixlib mailing list
osflash.org" target="_blank"> Pixlibosflash.org
http://osflash.org/mailman/listinfo/pixlib_osflash.org



_______________________________________________
Pixlib mailing list
osflash.org">Pixlibosflash.org
http://osflash.org/mailman/listinfo/pixlib_osflash.org


Re: TweenFPS
user name
2007-04-25 14:29:38
just a very basic protoype we made and we won't pusue any development for the time being
http://kinrou.com/tests/pv3d/test.swf
using pixlib mainly to tween stuff and for the framebeacon


On 4/9/07, Tim Will < thedigitalartistgmail.com">thedigitalartistgmail.com> wrote:
Cool, I'll keep watching.
-tim.

 
On 4/9/07, quinrou . < quinrougmail.com" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)"> quinrougmail.com> wrote:
sure, however at the moment i am only doing some R&D to see if i am gonna hit any dodgy bugs. if i achieve anything worth showing i'll upload it and post a link here

On 4/5/07, Tim Will < thedigitalartistgmail.com" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)"> thedigitalartistgmail.com> wrote:
Hey Amigo, great for you figuring that one out!
A papervision/pixlib project sounds really great.&nbsp; Maybe you could post a link? ; I'd like to see that.
&nbsp;
-tim.

 
On 4/2/07, quinrou . < quinrougmail.com" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)"> quinrougmail.com > wrote:
ok looks like i managed to sort my problem out after batteling for quite a while with my code.
I made the _tween method a setter ( like the documentation says - d'ho! ) and it worked

as in
public function set _tween( e ):Void
 &nbsp;  {
 &nbsp;   &nbsp;  trace(&quot;_tween&quot;+e)
&nbsp; &nbsp; }

I am sure that this probably common knowledge for all of you that are using pixlib everyday but when you start using it's pretty full on...

Hope I am not diturbing too many peeps with sending loads of emails about my progress/discovery.

thanks



On 4/2/07, quinrou . < quinrougmail.com" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)">quinrougmail.com> wrote:
Hi all,

I am messing with the TweenFPS class which i am trying to use with papervision. Since all objects that are defined in a papervision scene aren't really real mc with a _x and _y property, I can't just use the TweenFPS class by passing the the target object (mc) and it property to interpolate. So i was wondering if there was a was to pass the interpolated value to a function and then use the value passed to the function to the papervision objects.

I tried that and it doesn't seem to be working even though the TweenFPS has this comment for the 2nd parameter (Setter (method or property))

private function _clickMe():Void
 ; &nbsp; {
 &nbsp;   &nbsp;  trace(&quot;_clickMe&quot;)
 &nbsp;   &nbsp; 
 &nbsp;   &nbsp;  var theTween:TweenFPS = new TweenFPS(
  ;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  this, // this is the instance of the class where click is declared - which is also where the _tween method is declare too
 &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  _tween,
&nbsp; &nbsp;  &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  15.9,
&nbsp; &nbsp;  &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  100,
 ; &nbsp;  &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  null,
 &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  com.robertpenner.easing.Bounce.easeOut
&nbsp; &nbsp;  &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  );
 &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp; 
 &nbsp;   &nbsp;  theTween.execute ();
   ; }


private function _tween( e ):Void
&nbsp; &nbsp; {
 &nbsp;   &nbsp;  trace(&quot;_tween&quot;+e)
&nbsp; &nbsp; }

thanks
seb


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Pixlib mailing list
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http://osflash.org/mailman/listinfo/pixlib_osflash.org



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Pixlibosflash.org" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)"> Pixlibosflash.org
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Pixlibosflash.org" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)"> Pixlibosflash.org
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Re: TweenFPS
user name
2007-04-25 22:10:51
Interesting!
I';m very inspired to check out papervision!
 ;
-tim.

 
On 4/25/07, quinrou . < quinrougmail.com">quinrougmail.com> wrote:
just a very basic protoype we made and we won't pusue any development for the time being
http://kinrou.com/tests/pv3d/test.swf
using pixlib mainly to tween stuff and for the framebeacon


Cool, I'll keep watching.
-tim.

 
On 4/9/07, quinrou . <gmail.com" target="_blank"> quinrougmail.com > wrote:
sure, however at the moment i am only doing some R&D to see if i am gonna hit any dodgy bugs. if i achieve anything worth showing i'll upload it and post a link here

Hey Amigo, great for you figuring that one out!
A papervision/pixlib project sounds really great.&nbsp; Maybe you could post a link? ; I'd like to see that.
&nbsp;
-tim.

 
On 4/2/07, quinrou . <gmail.com" target="_blank"> quinrougmail.com > wrote:
ok looks like i managed to sort my problem out after batteling for quite a while with my code.
I made the _tween method a setter ( like the documentation says - d'ho! ) and it worked

as in
public function set _tween( e ):Void
 &nbsp;  {
 &nbsp;   &nbsp;  trace(&quot;_tween&quot;+e)
&nbsp; &nbsp; }

I am sure that this probably common knowledge for all of you that are using pixlib everyday but when you start using it's pretty full on...

Hope I am not diturbing too many peeps with sending loads of emails about my progress/discovery.

thanks



On 4/2/07, quinrou . <gmail.com" target="_blank">quinrougmail.com> wrote:
Hi all,

I am messing with the TweenFPS class which i am trying to use with papervision. Since all objects that are defined in a papervision scene aren't really real mc with a _x and _y property, I can't just use the TweenFPS class by passing the the target object (mc) and it property to interpolate. So i was wondering if there was a was to pass the interpolated value to a function and then use the value passed to the function to the papervision objects.

I tried that and it doesn't seem to be working even though the TweenFPS has this comment for the 2nd parameter (Setter (method or property))

private function _clickMe():Void
 ; &nbsp; {
 &nbsp;   &nbsp;  trace(&quot;_clickMe&quot;)
 &nbsp;   &nbsp; 
 &nbsp;   &nbsp;  var theTween:TweenFPS = new TweenFPS(
  ;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  this, // this is the instance of the class where click is declared - which is also where the _tween method is declare too
 &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  _tween,
&nbsp; &nbsp;  &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  15.9,
&nbsp; &nbsp;  &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  100,
 ; &nbsp;  &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  null,
 &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  com.robertpenner.easing.Bounce.easeOut
&nbsp; &nbsp;  &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  );
 &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp; 
 &nbsp;   &nbsp;  theTween.execute ();
   ; }


private function _tween( e ):Void
&nbsp; &nbsp; {
 &nbsp;   &nbsp;  trace(&quot;_tween&quot;+e)
&nbsp; &nbsp; }

thanks
seb


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Re: TweenFPS
user name
2007-04-26 04:12:31
here's another one i forgotten about that i made for a mini presentation
http://kinrou.com/tests/pv3d/test2.swf

with this u can use the mouse + the arrows key too

same again pixlib was used to tween stuff.

I also gonna give the reason of why we didn't follow up this track.&nbsp; Some shapes are overlapping i.e the sofa with the walls. I was advised to to force the sofa on higher depth but ran out of time.
I was also try to do the same with Sandy where i was told you the API allows you to force the depth for some object. But the idea of using 3d at this stage was put to the side... sniff. maybe next time.

to be continue...



On 4/26/07, Tim Will < thedigitalartistgmail.com">thedigitalartistgmail.com> wrote:
Interesting!
I9;m very inspired to check out papervision!
 
-tim.

&nbsp;
On 4/25/07, quinrou . < quinrougmail.com" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)"> quinrougmail.com> wrote:
just a very basic protoype we made and we won't pusue any development for the time being
http://kinrou.com/tests/pv3d/test.swf
using pixlib mainly to tween stuff and for the framebeacon


On 4/9/07, Tim Will < thedigitalartistgmail.com" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)"> thedigitalartistgmail.com> wrote:
Cool, I'll keep watching.
-tim.

 
On 4/9/07, quinrou . < quinrougmail.com" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)"> quinrougmail.com > wrote:
sure, however at the moment i am only doing some R&D to see if i am gonna hit any dodgy bugs. if i achieve anything worth showing i'll upload it and post a link here

On 4/5/07, Tim Will < thedigitalartistgmail.com" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)"> thedigitalartistgmail.com > wrote:
Hey Amigo, great for you figuring that one out!
A papervision/pixlib project sounds really great.&nbsp; Maybe you could post a link? ; I'd like to see that.
&nbsp;
-tim.

 
On 4/2/07, quinrou . < quinrougmail.com" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)"> quinrougmail.com > wrote:
ok looks like i managed to sort my problem out after batteling for quite a while with my code.
I made the _tween method a setter ( like the documentation says - d'ho! ) and it worked

as in
public function set _tween( e ):Void
 &nbsp;  {
 &nbsp;   &nbsp;  trace(&quot;_tween&quot;+e)
&nbsp; &nbsp; }

I am sure that this probably common knowledge for all of you that are using pixlib everyday but when you start using it's pretty full on...

Hope I am not diturbing too many peeps with sending loads of emails about my progress/discovery.

thanks



On 4/2/07, quinrou . < quinrougmail.com" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)">quinrougmail.com> wrote:
Hi all,

I am messing with the TweenFPS class which i am trying to use with papervision. Since all objects that are defined in a papervision scene aren't really real mc with a _x and _y property, I can't just use the TweenFPS class by passing the the target object (mc) and it property to interpolate. So i was wondering if there was a was to pass the interpolated value to a function and then use the value passed to the function to the papervision objects.

I tried that and it doesn't seem to be working even though the TweenFPS has this comment for the 2nd parameter (Setter (method or property))

private function _clickMe():Void
 ; &nbsp; {
 &nbsp;   &nbsp;  trace(&quot;_clickMe&quot;)
 &nbsp;   &nbsp; 
 &nbsp;   &nbsp;  var theTween:TweenFPS = new TweenFPS(
  ;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  this, // this is the instance of the class where click is declared - which is also where the _tween method is declare too
 &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  _tween,
&nbsp; &nbsp;  &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  15.9,
&nbsp; &nbsp;  &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  100,
 ; &nbsp;  &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  null,
 &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  com.robertpenner.easing.Bounce.easeOut
&nbsp; &nbsp;  &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  );
 &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp; 
 &nbsp;   &nbsp;  theTween.execute ();
   ; }


private function _tween( e ):Void
&nbsp; &nbsp; {
 &nbsp;   &nbsp;  trace(&quot;_tween&quot;+e)
&nbsp; &nbsp; }

thanks
seb


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Re: TweenFPS
user name
2007-04-26 04:13:13
oops wrong link here's the correct one http://kinrou.com/tests/pv3d/test2.swf

On 4/26/07, quinrou . < quinrougmail.com">quinrougmail.com> wrote:
here's another one i forgotten about that i made for a mini presentation
http://kinrou.com/tests/pv3d/test2.swf

with this u can use the mouse + the arrows key too

same again pixlib was used to tween stuff.

I also gonna give the reason of why we didn't follow up this track.&nbsp; Some shapes are overlapping i.e the sofa with the walls. I was advised to to force the sofa on higher depth but ran out of time.
I was also try to do the same with Sandy where i was told you the API allows you to force the depth for some object. But the idea of using 3d at this stage was put to the side... sniff. maybe next time.

to be continue...



On 4/26/07, Tim Will < thedigitalartistgmail.com" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)"> thedigitalartistgmail.com> wrote:
Interesting!
I9;m very inspired to check out papervision!
&nbsp;
-tim.

 
On 4/25/07, quinrou . < quinrougmail.com" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)"> quinrougmail.com> wrote:
just a very basic protoype we made and we won't pusue any development for the time being
http://kinrou.com/tests/pv3d/test.swf
using pixlib mainly to tween stuff and for the framebeacon


On 4/9/07, Tim Will < thedigitalartistgmail.com" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)"> thedigitalartistgmail.com> wrote:
Cool, I'll keep watching.
-tim.

 
On 4/9/07, quinrou . < quinrougmail.com" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)"> quinrougmail.com > wrote:
sure, however at the moment i am only doing some R&D to see if i am gonna hit any dodgy bugs. if i achieve anything worth showing i'll upload it and post a link here

On 4/5/07, Tim Will < thedigitalartistgmail.com" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)"> thedigitalartistgmail.com > wrote:
Hey Amigo, great for you figuring that one out!
A papervision/pixlib project sounds really great.&nbsp; Maybe you could post a link? ; I'd like to see that.
&nbsp;
-tim.

 
On 4/2/07, quinrou . < quinrougmail.com" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)"> quinrougmail.com > wrote:
ok looks like i managed to sort my problem out after batteling for quite a while with my code.
I made the _tween method a setter ( like the documentation says - d'ho! ) and it worked

as in
public function set _tween( e ):Void
 &nbsp;  {
 &nbsp;   &nbsp;  trace(&quot;_tween&quot;+e)
&nbsp; &nbsp; }

I am sure that this probably common knowledge for all of you that are using pixlib everyday but when you start using it's pretty full on...

Hope I am not diturbing too many peeps with sending loads of emails about my progress/discovery.

thanks



On 4/2/07, quinrou . < quinrougmail.com" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)">quinrougmail.com> wrote:
Hi all,

I am messing with the TweenFPS class which i am trying to use with papervision. Since all objects that are defined in a papervision scene aren't really real mc with a _x and _y property, I can't just use the TweenFPS class by passing the the target object (mc) and it property to interpolate. So i was wondering if there was a was to pass the interpolated value to a function and then use the value passed to the function to the papervision objects.

I tried that and it doesn't seem to be working even though the TweenFPS has this comment for the 2nd parameter (Setter (method or property))

private function _clickMe():Void
 ; &nbsp; {
 &nbsp;   &nbsp;  trace(&quot;_clickMe&quot;)
 &nbsp;   &nbsp; 
 &nbsp;   &nbsp;  var theTween:TweenFPS = new TweenFPS(
  ;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  this, // this is the instance of the class where click is declared - which is also where the _tween method is declare too
 &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  _tween,
&nbsp; &nbsp;  &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  15.9,
&nbsp; &nbsp;  &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  100,
 ; &nbsp;  &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  null,
 &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  com.robertpenner.easing.Bounce.easeOut
&nbsp; &nbsp;  &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  );
 &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp; 
 &nbsp;   &nbsp;  theTween.execute ();
   ; }


private function _tween( e ):Void
&nbsp; &nbsp; {
 &nbsp;   &nbsp;  trace(&quot;_tween&quot;+e)
&nbsp; &nbsp; }

thanks
seb


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Re: TweenFPS
user name
2007-04-26 07:24:02
Just coming from FITC, the papervision guys have made many many updates - so keep watching it regularly because that stuff is looking phenomenal!  Also John Grden is working on some components.
-tim.

 
On 4/26/07, quinrou . < quinrougmail.com">quinrougmail.com> wrote:
here's another one i forgotten about that i made for a mini presentation
http://kinrou.com/tests/pv3d/test2.swf

with this u can use the mouse + the arrows key too

same again pixlib was used to tween stuff.

I also gonna give the reason of why we didn't follow up this track.&nbsp; Some shapes are overlapping i.e the sofa with the walls. I was advised to to force the sofa on higher depth but ran out of time.
I was also try to do the same with Sandy where i was told you the API allows you to force the depth for some object. But the idea of using 3d at this stage was put to the side... sniff. maybe next time.

to be continue...



Interesting!
I&#39;m very inspired to check out papervision!
&nbsp;
-tim.

 
On 4/25/07, quinrou . <gmail.com" target="_blank"> quinrougmail.com > wrote:
just a very basic protoype we made and we won't pusue any development for the time being
http://kinrou.com/tests/pv3d/test.swf
using pixlib mainly to tween stuff and for the framebeacon


Cool, I'll keep watching.
-tim.

 
On 4/9/07, quinrou . <gmail.com" target="_blank"> quinrougmail.com > wrote:
sure, however at the moment i am only doing some R&D to see if i am gonna hit any dodgy bugs. if i achieve anything worth showing i'll upload it and post a link here

Hey Amigo, great for you figuring that one out!
A papervision/pixlib project sounds really great.&nbsp; Maybe you could post a link? ; I'd like to see that.
&nbsp;
-tim.

 
On 4/2/07, quinrou . <gmail.com" target="_blank"> quinrougmail.com > wrote:
ok looks like i managed to sort my problem out after batteling for quite a while with my code.
I made the _tween method a setter ( like the documentation says - d'ho! ) and it worked

as in
public function set _tween( e ):Void
 &nbsp;  {
 &nbsp;   &nbsp;  trace(&quot;_tween&quot;+e)
&nbsp; &nbsp; }

I am sure that this probably common knowledge for all of you that are using pixlib everyday but when you start using it's pretty full on...

Hope I am not diturbing too many peeps with sending loads of emails about my progress/discovery.

thanks



On 4/2/07, quinrou . <gmail.com" target="_blank">quinrougmail.com> wrote:
Hi all,

I am messing with the TweenFPS class which i am trying to use with papervision. Since all objects that are defined in a papervision scene aren't really real mc with a _x and _y property, I can't just use the TweenFPS class by passing the the target object (mc) and it property to interpolate. So i was wondering if there was a was to pass the interpolated value to a function and then use the value passed to the function to the papervision objects.

I tried that and it doesn't seem to be working even though the TweenFPS has this comment for the 2nd parameter (Setter (method or property))

private function _clickMe():Void
 ; &nbsp; {
 &nbsp;   &nbsp;  trace(&quot;_clickMe&quot;)
 &nbsp;   &nbsp; 
 &nbsp;   &nbsp;  var theTween:TweenFPS = new TweenFPS(
  ;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  this, // this is the instance of the class where click is declared - which is also where the _tween method is declare too
 &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  _tween,
&nbsp; &nbsp;  &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  15.9,
&nbsp; &nbsp;  &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  100,
 ; &nbsp;  &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  null,
 &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  com.robertpenner.easing.Bounce.easeOut
&nbsp; &nbsp;  &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;  );
 &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp;   &nbsp; 
 &nbsp;   &nbsp;  theTween.execute ();
   ; }


private function _tween( e ):Void
&nbsp; &nbsp; {
 &nbsp;   &nbsp;  trace(&quot;_tween&quot;+e)
&nbsp; &nbsp; }

thanks
seb


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