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Thread: RE: Texture Mapping




RE: Texture Mapping
country flaguser name
United States
2008-05-29 14:23:12
Dear Akira, 
[snip] 
> SkyViewer
> http://lambda.gsfc.nasa.gov/toolbox/tb_skyviewer_ov.cfm
> is the basic idea of my application. 

I would like to call your attention that package in
question, namely
sky_viewer uses QGLViewer class.

http://lambda.gsfc.nasa.gov/toolbox/tb_skyviewer
_ov.cfm#requires 

This class *is* included into the QtRoot extension.
http://root.bnl.gov/QtRoot/htmldoc/TQtGLViewerWidget.ht
ml

This means as soon as you use QtRoot-plugins, you can use
that
application directly from within your ROOT application /
macros..

The current version of QGLViewer included into QtRoot
distribution is
2.2.1.
I see no problem to upgrade to 2.2.4 if needed. Let me
know.

Hope this helps.

Valeri
[snip]

> Its main feature is to plot FITS
> HEALPix image using OpenGL texture mapping. But it has
no function to
> analyze cosmic gamma ray images. That's why I am
interested in
> implementing more powerful viewer.
> 
> Of course, if ROOT supports my requirement officially
in a month as
> you wrote, I will move to official classes.
> 
> Thank you so much.
> 
> Regards,
> 
> OKUMURA, Akira oxonceres.phys.s.u-tokyo.ac.jp
> Department of Physics, The University of Tokyo
> 7-3-1 Hongo, Bunkyo-ku, Tokyo 113-0033
> TEL/FAX +81 3-5841-4173/4059
> Skype : okumura.akira
> 
> On 2008/05/26, at 7:50, Matevz Tadel wrote:
> 
> > Hi Akira,
> >
> > OKUMURA, Akira wrote:
> >> Hello ROOTers,
> >> I would like to show a sphere of which surface
is a texture mapping
> >> of an all-sky image of cosmic gamma rays. Is
there any ROOT
> >> function to create such sphere using OpenGL?
If not, which ROOT
> >> classes are good starting point?
> >
> > Support for textures in OpenGL is in our
development plan but hasn't
> > very high priority at the moment. If you express
keen interest for
> > it we could start working on that in about 3 weeks
and have
> > something in about a month.
> >
> > After that implementing a textured-sphere will be
breeze.
> >
> > If you know ROOT OpenGL well, something could be
done even without
> > central support for textures by implementing a
pair of classes,
e.g.:
> > TTexturedSphere   - holding the image data and
sphere parameters;
> > TTexturedSphereGL - doing actual rendering.
> >
> > This paper/talk should give you the general idea:
> >
>
http://indico.cern.ch/contributi
onDisplay.py?contribId=445&sessionId=28&
co
> nfId=3580
> >
> > I can help you prepare the skeleton classes and
basic functionality
> > in about a week's time. Let me know what's your
time-scale and
> > desired involvement for the task.
> >
> > I also have two questions 
> >
> > 1. What is your image format and size?
> >
> > 2. Is it a single texture in Mercator projection
or you have several
> > images that need to be applied (usually 6, one for
each side of an
> > encompassing cube)?
> >
> > Best regards,
> > Matevz
> >
> >> I know that OpenGL itself has functions to
handle texture mapping
> >> but I am not an expert of OpenGL. So I am
wondering if I can easily
> >> access OpenGL's texture mapping via ROOT
system.
> >> Regards,
> >> OKUMURA, Akira oxonceres.phys.s.u-tokyo.ac.jp
> >> Department of Physics, The University of
Tokyo
> >> 7-3-1 Hongo, Bunkyo-ku, Tokyo 113-0033
> >> TEL/FAX +81 3-5841-4173/4059
> >> Skype : okumura.akira
> >> </div>


RE: Texture Mapping
country flaguser name
United States
2008-05-29 17:54:44
 Dear Akira,

 [snip]

 > SkyViewer
 > http://lambda.gsfc.nasa.gov/toolbox/tb_skyviewer_ov.cfm 
 > is the basic idea of my application.

[snip]

I have done 4 trivial steps outlined below:

I hope the "skyviewer user community" can
appreciate the addition and
will be happy to use ROOT as the powerful framework to
enhance the
"skyviewer" applications. I believe the ROOT users
would be proud to see
how flexible and powerful the ROOT framework is.
 

   -1- Downloaded and installed the "skyviewer"
from the 
       http://lambda.gsfc.nasa.gov/toolbox/tb_skyviewer_ov.cfm 

   -2- Added there one trivial proxy class:
==============
SkyViewer.h:
===========
#ifndef STAR_SkyViewer
#define STAR_SkyViewer
class QWidget;
class MainWindow;
class SkyViewer {
  private:
     MainWindow *fSkyViewer;
  public:
     SkyViewer(QWidget *parent=0);
     void show();
     void hide();
     static void setFrame(const char *name=0);
};
#endif

==============
SkyViewer.cxx:
==============
     #include "SkyViewer.h"
     #include "mainwindow.h"
     QString incomingfname = "";

     SkyViewer::SkyViewer( QWidget *parent): fSkyViewer(0)
     {    fSkyViewer = new MainWindow; }
     void SkyViewer::show(){ if
(fSkyViewer)fSkyViewer->show();}
     void SkyViewer::hide(){ if
(fSkyViewer)fSkyViewer->hide(); }
     void SkyViewer::setFrame(const char *name){
incomingfname=name;}


-3- Added the line to the "skyviwer.pro" project
file to generate
RootCint dictionary for the SkyViewer C++ class.

-4- Turn on the Qt plugin.

At this point the regular ROOT session (ROOT 5.12, which is
the
production version of STAR was used) 
http://root.bnl.gov/QtRoot/pictures/SkyViewerFr
omROOTTerminal.png

poped up the skyviewer:

http://root.bnl.gov/QtRoot/pictures/SkyViewerFromROOT.p
ng 

> > Its main feature is to plot FITS
> > HEALPix image using OpenGL texture mapping.

It visualizes the "Healpix_2.01/test/map_sm.fits"
file

> > But it has no function to
> > analyze cosmic gamma ray images. That's why I am
interested in
> > implementing more powerful viewer.

Of course, you can load your own ROOT/Cint shared library to
provide the
functionality the basic viewer lacks of and  create your own
GUI to
combine the ROOT TCanvas and SkyViewer widget within one
"Main Window"
too.

I hope the "skyviewer user community" can
appreciate the addition and
will be happy to use ROOT as the powerful framework to
enhance the
"skyviewer" application.

I can make an example if needed. Let me know.


 Hope this helps, 
                      Valeri
> 
> > Its main feature is to plot FITS
> > HEALPix image using OpenGL texture mapping. But it
has no function
to
> > analyze cosmic gamma ray images. That's why I am
interested in
> > implementing more powerful viewer.
> >
> > Of course, if ROOT supports my requirement
officially in a month as
> > you wrote, I will move to official classes.
> >
> > Thank you so much.
> >
> > Regards,
> >
> > OKUMURA, Akira oxonceres.phys.s.u-tokyo.ac.jp
> > Department of Physics, The University of Tokyo
> > 7-3-1 Hongo, Bunkyo-ku, Tokyo 113-0033
> > TEL/FAX +81 3-5841-4173/4059
> > Skype : okumura.akira
> >
> > On 2008/05/26, at 7:50, Matevz Tadel wrote:
> >
> > > Hi Akira,
> > >
> > > OKUMURA, Akira wrote:
> > >> Hello ROOTers,
> > >> I would like to show a sphere of which
surface is a texture
mapping
> > >> of an all-sky image of cosmic gamma rays.
Is there any ROOT
> > >> function to create such sphere using
OpenGL? If not, which ROOT
> > >> classes are good starting point?
> > >
> > > Support for textures in OpenGL is in our
development plan but
hasn't
> > > very high priority at the moment. If you
express keen interest for
> > > it we could start working on that in about 3
weeks and have
> > > something in about a month.
> > >
> > > After that implementing a textured-sphere
will be breeze.
> > >
> > > If you know ROOT OpenGL well, something could
be done even without
> > > central support for textures by implementing
a pair of classes,
> e.g.:
> > > TTexturedSphere   - holding the image data
and sphere parameters;
> > > TTexturedSphereGL - doing actual rendering.
> > >
> > > This paper/talk should give you the general
idea:
> > >
> >
>
http://indico.cern.ch/contributi
onDisplay.py?contribId=445&sessionId=28&
> co
> > nfId=3580
> > >
> > > I can help you prepare the skeleton classes
and basic
functionality
> > > in about a week's time. Let me know what's
your time-scale and
> > > desired involvement for the task.
> > >
> > > I also have two questions 
> > >
> > > 1. What is your image format and size?
> > >
> > > 2. Is it a single texture in Mercator
projection or you have
several
> > > images that need to be applied (usually 6,
one for each side of an
> > > encompassing cube)?
> > >
> > > Best regards,
> > > Matevz
> > >
> > >> I know that OpenGL itself has functions
to handle texture mapping
> > >> but I am not an expert of OpenGL. So I am
wondering if I can
easily
> > >> access OpenGL's texture mapping via ROOT
system.
> > >> Regards,
> > >> OKUMURA, Akira oxonceres.phys.s.u-tokyo.ac.jp
> > >> Department of Physics, The University of
Tokyo
> > >> 7-3-1 Hongo, Bunkyo-ku, Tokyo 113-0033
> > >> TEL/FAX +81 3-5841-4173/4059
> > >> Skype : okumura.akira
> > >> </div>


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